1. NPCs
  2. location
  3. balmorra_republic
  4. mob
  5. humanoid
  6. empire
  7. imperial_garrison_gunner
Portrait

Imperial Garrison Gunner

Level 32-33 | Standard | Foot Soldier


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Stockstrike
9sinstant4 m1000100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m990100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 16033471971331446169

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet26_bms_archetype
  • + face_gehelmet26_bms_med_ge_a11_rim
  • Material: face_gehelmet26_heavy_ge_a11impheavy05_u
complexioncomp_human_non_eyebrow07_m
    Body details
    SlotDetails
    chestchest_armor01_bms_archetype
    • + chest_armor01_bms_med_ge_a11_shld
    • Material: chest_armor01_heavy_ge_a11impheavy05_u
    bracerbracer_short_bms_archetype
    • Material: bracer_short_heavy_ge_a11impheavy05_u_v02
    handhand_glove_bms_archetype
    • Material: hand_glove_heavy_ge_a11impheavy05_u
    waistwaist_belt_bms_archetype
    • Material: waist_belt_heavy_ge_a11impheavy05_u
    legleg_armor02_bms_archetype
    • Material: leg_armor02_heavy_ge_a11impheavy05_m_v02
    bootboot_tall_bms_archetype
    • + boot_tall_bms_med_ge_a11_shin
    • Material: boot_tall_heavy_ge_a11impheavy05_u