1. NPCs
  2. location
  3. flashpoint
  4. republic
  5. revan
  6. taral_v
  7. difficulty_2
  8. enemy
  9. trash
  10. jungle_scout_ranged_v01
Portrait

Imperial Jungle Scout

Level 50 | Standard | Marksman


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany500100%

Flash Bang

FQN: abl.​npc.​ability.​tech.​flash_bang

Flash Bang
60sinstant4 m100100%

Laze Target

Designates a target, increasing all damage to the target by 5%. Must be in cover to use. Lasts 16 seconds.

FQN: abl.​npc.​ability.​rifle.​laze_target

Laze Target
20sinstant30 m20100%

Snipe

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Snipe
12s3s cast30 m10100%

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Rifle Shot
3sinstant30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 9297685537471040337

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_gehelmet05_bmn_archetype
  • + face_gehelmet05_bmn_med_ge_a09_visor
  • Material: face_gehelmet05_med_ge_a09impsoldier04_u
Body details
SlotDetails
chestchest_tight_bmn_archetype
  • + chest_tight_bmn_med_ge_a09_chest
  • + chest_tight_bmn_med_ge_a09_strap
  • Material: chest_tight_med_ge_a09impsoldier04_m
bracerbracer_short_bmn_archetype
  • Material: bracer_short_med_ge_a09impsoldier04_u_v02
handhand_glove_bmn_archetype
  • + hand_glove_bmn_med_ge_a09_forearm
  • Material: hand_glove_med_ge_a09impsoldier04_u
waistwaist_belt_bmn_archetype
  • Material: waist_belt_med_ge_a09impsoldier04_u
legleg_pant_bmn_archetype
  • Material: leg_pant_med_ge_a09impsoldier04_m_v02
bootboot_tall_bmn_archetype
  • Material: boot_tall_med_ge_a09impsoldier04_u
All NPCs with this appearance (2)