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  7. imperial_lab_watchman
Portrait

Imperial Lab Watchman

Level 38-39 | Strong | Field Medic


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m70125%

Sleep Dart

Puts the target to sleep for 8 seconds. Damage will break the effect prematurely. NOTE - Balanced for Caster NPCs. This version will target a random companion character.

FQN: abl.​npc.​ability.​tech.​sleep_dart_cc

Sleep Dart
60sinstant30 m70150%

Offensive Tactics

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensive Tactics
60sinstantany70100%

Med Scan

FQN: abl.​npc.​ability.​tech.​medicine

Med Scan
4.5s3s cast15 m30150%

Advanced Kolto Pack

FQN: abl.​npc.​ability.​tech.​kolto_pack

Advanced Kolto Pack
15s1.5s cast30 m30100%

Kolto Probe

FQN: abl.​npc.​ability.​tech.​kolto_probe

Kolto Probe
4.5s1.5s cast30 m30125%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​diversion

Smoke Grenade
30sinstant30 m30150%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 8484924976967773857

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a02
  • Material: head_human_bmf_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
face
(one of 2)
face_gehathair01_bmf_archetype
  • + 1143863 – not found
  • Material: face_gehat01_med_ge_a10impofficer01_u
face_gehathair01_bmf_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
facehair
(one of 2)
[no archetype]
  • + facehair_human_bmf_caucasian_a03_goatee
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h25_p
     skincolor_human_non_h33_p
      haircolor
       haircolor_human_non_h03_p
        eyecolor
         eyecolor_human_non_h02_s
          complexioncomp_human_non_c28_m
            Body details
            SlotDetails
            chestchest_tight_bmf_archetype
            • + chest_tight_bmf_med_ge_a10_shld
            • + chest_tight_bmf_med_ge_a10_chest
            • + chest_tight_bmf_med_ge_a10_collar
            • Material: chest_tight_med_ge_a10impofficer04_m
            bracerbracer_short_bmf_archetype
            • Material: bracer_short_med_ge_a10impofficer04_u_v01
            handhand_glove_bmf_archetype
            • + hand_glove_bmf_med_ge_a10_wrist
            • Material: hand_glove_med_ge_a10impofficer04_u
            waistwaist_belt_bmf_archetype
            • + waist_belt_bmf_med_ge_a10_front
            • + waist_belt_bmf_med_ge_a10_back
            • Material: waist_belt_med_ge_a10impofficer04_u
            legleg_pant_bmf_archetype
            • Material: leg_pant_med_ge_a10impofficer04_m_v02
            bootboot_tall_bmf_archetype
            • + boot_tall_bmf_med_ge_a10_shin
            • Material: boot_tall_med_ge_a10impofficer04_u