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Portrait

Imperial Medic

Level 55 | Weak | Field Medic


Attributes

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m70125%

Sleep Dart

Puts the target to sleep for 8 seconds. Damage will break the effect prematurely. NOTE - Balanced for Caster NPCs. This version will target a random companion character.

FQN: abl.​npc.​ability.​tech.​sleep_dart_cc

Sleep Dart
60sinstant30 m70150%

Offensive Tactics

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensive Tactics
60sinstantany70100%

Med Scan

FQN: abl.​npc.​ability.​tech.​medicine

Med Scan
4.5s3s cast15 m30100%

Advanced Kolto Pack

FQN: abl.​npc.​ability.​tech.​kolto_pack

Advanced Kolto Pack
15s1.5s cast30 m30100%

Kolto Probe

FQN: abl.​npc.​ability.​tech.​kolto_probe

Kolto Probe
4.5s1.5s cast30 m30125%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​diversion

Smoke Grenade
30sinstant30 m30150%

Defensive Tactics

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensive Tactics
60sinstantany20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 1193932128360335516

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet17_bmn_archetype
  • + face_gehelmet17_bmn_light_ge_a29_eye
  • Material: face_gehelmet17_light_ge_a29doctor03_u
skincolor[empty]
haircolor[empty]
eyecolor[empty]
complexion[empty]
age[empty]
Body details
SlotDetails
chestchest_robe01_bmn_archetype
  • + chest_robe01_bmn_light_ge_a29_shld
  • + chest_robe01_bmn_light_ge_a29_chest
  • Material: chest_robe01_light_ge_a29doctor03_m
bracerbracer_short_bmn_archetype
  • Material: bracer_short_light_ge_a29doctor03_u_v01
handhand_gauntlet_bmn_archetype
  • + hand_gauntlet_bmn_light_ge_a29_forearm
  • Material: hand_gauntlet_light_ge_a29doctor03_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_light_ge_a29_front
  • Material: waist_belt_light_ge_a29doctor03_u
legleg_pant_bmn_archetype
  • Material: leg_pant_light_ge_a29doctor03_m_v01
bootboot_tall_bmn_archetype
  • Material: boot_tall_light_ge_a29doctor03_u