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Portrait

Imperial Officer

Level 30-32 | Strong | Shock Guard


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Electric Shield

FQN: abl.​npc.​ability.​tech.​electric_shield

Electric Shield
1m 30sinstantany30100%

Defensive Tactics

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensive Tactics
60sinstantany20100%

Plasma Cell

Load your rifle with a plasma powercell, giving all of your rifle attacks a chance to deal additional plasma damage over time. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​plasma_cell

Plasma Cell
60s1.5s castany10100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a05
  • Material: head_human_bms_asian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bms_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
hair
(one of 3)
hair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 4)
[no archetype]
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h22_p
     skincolor_human_non_h32_p
      haircolor
      (one of 2)
       haircolor_human_non_h06_p
         haircolor_human_non_h10_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 3)
            comp_human_non_c21_m
              comp_human_non_c16_m
                comp_human_non_c16_m
                  Body details
                  SlotDetails
                  chestchest_armor01_bms_archetype
                  • Material: chest_armor01_heavy_ge_a11impheavy05_u
                  bracerbracer_short_bms_archetype
                  • Material: bracer_short_heavy_ge_a11impheavy05_u_v02
                  handhand_glove_bms_archetype
                  • Material: hand_glove_heavy_ge_a11impheavy05_u
                  waistwaist_belt_bms_archetype
                  • + waist_belt_bms_med_ge_a11_front
                  • + waist_belt_bms_med_ge_a11_back
                  • Material: waist_belt_heavy_ge_a11impheavy05_u
                  legleg_armor02_bms_archetype
                  • Material: leg_armor02_heavy_ge_a11impheavy05_m_v02
                  bootboot_tall_bms_archetype
                  • + boot_tall_bms_med_ge_a11_shin
                  • Material: boot_tall_heavy_ge_a11impheavy05_u
                  All NPCs with this appearance (3)