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Portrait

Imperial Saboteur

Level 30-32 | Standard | Rifle Grenadier


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​npc.​ability.​rifle.​explosive_round

Explosive Round
6sinstant30 m375%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m125%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a05
  • Material: head_human_bmn_asian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet11_bmn_archetype
  • + face_gehelmet11_bmn_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier03_u
hairhair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
skincolor
(one of 4)
 skincolor_human_non_h27_p
     skincolor_human_non_h24_p
       skincolor_human_non_h19_p
         skincolor_human_non_h32_p
          haircolor
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 2)
              comp_human_non_eyebrow01_m
                comp_human_non_eyebrow19_m
                  Body details
                  SlotDetails
                  chestchest_tight_bmn_archetype
                  • + chest_tight_bmn_med_ge_a09_back
                  • + chest_tight_bmn_med_ge_a09_chest
                  • + chest_tight_bmn_med_ge_a09_strap
                  • Material: chest_tight_med_ge_a09impsoldier03_m
                  bracerbracer_short_bmn_archetype
                  • Material: bracer_short_med_ge_a09impsoldier03_u_v02
                  handhand_glove_bmn_archetype
                  • + hand_glove_bmn_med_ge_a09_forearm
                  • Material: hand_glove_med_ge_a09impsoldier03_u
                  waistwaist_belt_bmn_archetype
                  • + waist_belt_bmn_med_ge_a09_front
                  • + waist_belt_bmn_med_ge_a09_back
                  • Material: waist_belt_med_ge_a09impsoldier03_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_med_ge_a09impsoldier03_m_v02
                  bootboot_tall_bmn_archetype
                  • + boot_tall_bmn_med_ge_a09_shin
                  • Material: boot_tall_med_ge_a09impsoldier03_u