1. NPCs
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_2
  8. standard_imperial_shock_trooper
Portrait

Imperial Shock Trooper

Level 75 | Weak | Ranged


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Electro-Harpoon

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​jumptrooper_electro_harpoon

Electro-Harpoon
35s7.5s channel300 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

[jumptrooper_passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​jumptrooper_passive

[jumptrooper_passive]
noneinstantany0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_gehelmet29_bms_archetype
  • Material: face_gehelmet29_med_ge_a27pilot02_u
Body details
SlotDetails
chestchest_baggy_bms_archetype
  • + chest_baggy_bms_med_ge_a27_collar
  • + chest_baggy_bms_med_ge_a27_chest
  • + chest_baggy_bms_med_ge_a27_back
  • Material: chest_baggy_med_ge_a27pilot02_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_heavy_ge_a18mercenary02_u_v02
handhand_glove_bms_archetype
  • + hand_glove_bms_med_ge_a11_forearm
  • Material: hand_glove_heavy_ge_a11impheavy04_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_heavy_ge_a18_front
  • Material: waist_belt_heavy_ge_a18mercenary02_u
legleg_pant_bms_archetype
  • Material: leg_pant_heavy_bh_a04c02_f_v01
bootboot_tall_bms_archetype
  • + boot_tall_bms_med_ge_a11_shin
  • Material: boot_tall_heavy_ge_a11impheavy02_u
All NPCs with this appearance (4)