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  5. humanoid
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  7. imperial_snow_tracker
Portrait

Imperial Snow Tracker

Level 46-47 | Standard | Scout


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Rifle Shot
3sinstant30 m010%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 16033471971331446169

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_gehelmet26_bfn_archetype
  • + face_gehelmet26_bfn_med_ge_a11_rim
  • Material: face_gehelmet26_heavy_ge_a11impheavy06_u
Body details
SlotDetails
chestchest_armor01_bfn_archetype
  • + chest_armor01_bfn_med_ge_a11_shld
  • + chest_armor01_bfn_med_ge_a11_back
  • + chest_armor01_bfn_med_ge_a11_loin
  • Material: chest_armor_heavy_ge_a11impheavy06_u
bracerbracer_short_bfn_archetype
  • Material: bracer_short_heavy_ge_a11impheavy06_u_v02
handhand_glove_bfn_archetype
  • + hand_glove_bfn_med_ge_a11_forearm
  • Material: hand_glove_heavy_ge_a11impheavy06_u
waistwaist_belt_bfn_archetype
  • + waist_belt_bfn_med_ge_a11_front
  • + waist_belt_bfn_med_ge_a11_back
  • Material: waist_belt_heavy_ge_a11impheavy06_u
legleg_armor02_bfn_archetype
  • Material: leg_armor02_heavy_ge_a11impheavy06_f_v02
bootboot_tall_bfn_archetype
  • + boot_tall_bfn_med_ge_a11_shin
  • Material: boot_tall_heavy_ge_a11impheavy06_u
All NPCs with this appearance (2)