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Portrait

Imperial Soldier

Level 1-50 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.soldier_1_agent_ch_3_event_2

Loot information

Loot package: 16033471971331446169

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet01_bfn_archetype
  • + face_gehelmet01_bfn_med_ge_a11_rim
  • Material: face_gehelmet01_heavy_ge_a11impheavy01_u
hairhair_human_bfn_non_a02
  • Material: hair_human_non_a02_v01_f
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c20_f
          Body details
          SlotDetails
          chestchest_armor01_bfn_archetype
          • + chest_armor01_bfn_med_ge_a11_shld
          • + chest_armor01_bfn_med_ge_a11_back
          • + chest_armor01_bfn_med_ge_a11_loin
          • Material: chest_armor_heavy_ge_a11impheavy01_f
          bracerbracer_short_bfn_archetype
          • Material: bracer_short_heavy_ge_a11impheavy01_u_v02
          handhand_glove_bfn_archetype
          • + hand_glove_bfn_med_ge_a11_forearm
          • Material: hand_glove_heavy_ge_a11impheavy01_u
          waistwaist_belt_bfn_archetype
          • Material: waist_belt_heavy_ge_a11impheavy01_u
          legleg_armor02_bfn_archetype
          • Material: leg_armor02_heavy_ge_a11impheavy01_f_v02
          bootboot_tall_bfn_archetype
          • + boot_tall_bfn_med_ge_a11_shin
          • Material: boot_tall_heavy_ge_a11impheavy01_u