1. NPCs
  2. event
  3. rakghoul
  4. tunnels
  5. mob
  6. tatooine
  7. infected_sand_people_warden
Portrait

Infected Sand Person

Level 1-80 | Strong | Staff Warrior


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Maul

High damage melee attack that can only be used against incapacitated targets. Requires double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​maul

Maul
6sinstant4 m500100%

Backhand

FQN: abl.​npc.​ability.​saber.​backhand

Backhand
30sinstant4 m400100%

Spinning Strikes

Strike out at all nearby enemies, dealing moderate damage to all targets within melee range each second. Requires a double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​spinning_strikes

Spinning Strikes
20s6s channel4 m300100%

Surge

FQN: abl.​npc.​ability.​pole.​surge

Surge
60s1.5s cast4 m200100%

Infected Attack

FQN: abl.​event.​rakghoul.​infected_attack

Infected Attack
5s1s cast4 m100100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m100100%

Double Strike

Attacks two targets in melee range for moderate damage.

FQN: abl.​npc.​ability.​pole.​double_strike

Double Strike
4.5sinstant4 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 8241000109387646587

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_infected_a03c01
  • Eye material: eye_human_infected_npc01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet12_bms_archetype
  • Material: face_gehelmet12_med_ge_a28sandpeople01_u
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c04_m
          Body details
          SlotDetails
          chestchest_tight_bms_archetype
          • + chest_tight_bms_med_ge_a28_chest
          • + chest_tight_bms_med_ge_a28_collar
          • Material: chest_tight_med_ge_a28sandpeople01_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_med_ge_a28sandpeople01_u_v02
          handhand_gauntlet_bms_archetype
          • + hand_gauntlet_bms_med_ge_a28_back
          • Material: hand_gauntlet_med_ge_a28sandpeople01_u
          legleg_skirt_bms_archetype
          • Material: leg_skirt_med_ge_a28sandpeople02_u_v01
          bootboot_tall_bms_archetype
          • Material: boot_tall_med_ge_a28sandpeople02_u