1. NPCs
  2. location
  3. alderaan
  4. mob
  5. humanoid
  6. organa
  7. injured_organa_soldier
Portrait

Injured Organa Soldier

Level 40-41 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bma_asian_a01
  • Material: head_human_bma_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_asian_a02
  • Material: head_human_bma_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_asian_a03
  • Material: head_human_bma_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_asian_a04
  • Material: head_human_bma_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bma_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bma_non_a01
  • Material: hair_human_non_a01_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bma_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bma_caucasian_a05_mustache
  • Material: facehair_human_non_a05_v01_m
skincolor
(one of 4)
 skincolor_human_non_h16_p
     skincolor_human_non_h21_p
       skincolor_human_non_h22_p
         skincolor_human_non_h23_p
          haircolor
          (one of 4)
           haircolor_human_non_h01_p
             haircolor_human_non_h06_p
               haircolor_human_non_h04_p
                 haircolor_human_non_h10_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexioncomp_human_non_c19_m
                      Body details
                      SlotDetails
                      chestchest_baggy_bma_archetype
                      • Material: chest_baggy_heavy_ge_a16military02_m
                      bracerbracer_short_bma_archetype
                      • Material: bracer_short_heavy_ge_a16military02_u_v02
                      handhand_gauntlet_bma_archetype
                      • + hand_gauntlet_bma_heavy_ge_a16_forearm
                      • Material: hand_gauntlet_heavy_ge_a16military02_u
                      waistwaist_belt_bma_archetype
                      • + waist_belt_bma_heavy_ge_a16_front
                      • + waist_belt_bma_heavy_ge_a16_back
                      • Material: waist_belt_heavy_ge_a16military02_u
                      legleg_pant_bma_archetype
                      • Material: leg_pant_heavy_ge_a16military02_m_v02
                      bootboot_tall_bma_archetype
                      • + boot_tall_bma_heavy_ge_a16_shin
                      • Material: boot_tall_heavy_ge_a16military02_u