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  6. sacking_the_gardens
  7. injured_republic_soldier_3
Portrait

Injured Republic Soldier

Level 48-49 | Weak | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_npc01
  • Material: head_human_caucasian_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bfn_non_a03
  • + hair_human_bfn_non_a03_bangs
  • + hair_human_bfn_non_a03_length
  • Material: hair_human_non_a03_v01_f
hair_human_bfn_non_a05
  • Material: hair_human_non_a05_v01_f
hair_human_bfn_non_a10
  • + hair_human_bfn_non_a10_bun
  • Material: hair_human_non_a10_v01_f
skincolor
(one of 3)
 skincolor_human_non_h26_p
     skincolor_human_non_h27_p
       skincolor_human_non_h33_p
        haircolor
        (one of 3)
         haircolor_human_non_h05_p
           haircolor_human_non_h06_p
             haircolor_human_non_h11_p
              eyecolor
               eyecolor_human_non_h05_s
                complexion
                (one of 2)
                comp_human_non_c31_f
                  comp_human_non_c30_f
                    facepaintmakeup_human_non_c20_f
                      Body details
                      SlotDetails
                      chestchest_jacket_bfn_archetype
                      • + chest_jacket_bfn_med_sm_a02_collar
                      • Material: chest_jacket_med_sm_a02c01_f
                      handhand_gauntlet_bfn_archetype
                      • Material: hand_gauntlet_med_sm_a02c01_u
                      waistwaist_belt_bfn_archetype
                      • Material: waist_belt_med_sm_a02c01_u
                      legleg_pant_bfn_archetype
                      • Material: leg_pant_med_sm_a02c01_f_v01
                      bootboot_tall_bfn_archetype
                      • Material: boot_tall_med_sm_a02c01_u
                      All NPCs with this appearance (4)