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Portrait

Isotope-5 Scientist

Level 1-10 | Weak | Ranged


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Cowering

FQN: abl.​world_design.​utility.​ambient.​humanoid_npc_no_combat

Cowering
noneinstantany999100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_gehelmet35_bma_archetype
  • Material: face_gehelmet35_med_ge_a41miner01_u
Body details
SlotDetails
chestchest_baggy_bma_archetype
  • Material: chest_baggy_med_ge_a41miner01_m
handhand_gauntlet_bma_archetype
  • Material: hand_gauntlet_med_ge_a14military01_u
waistwaist_belt_bma_archetype
  • Material: waist_belt_med_ge_a41miner01_u
legleg_pant_bma_archetype
  • Material: leg_pant_med_ge_a41miner01_m_v02
bootboot_tall_bma_archetype
  • Material: boot_tall_med_ge_a09impsoldier01_u