1. NPCs
  2. flashpoint
  3. corellia
  4. empire
  5. enemy
  6. boss
  7. boss_bonus
  8. strong_jedi_sage
Portrait

Jedi Master

Level 75 | Elite | Ranged


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Revivification

Heals all allies within 8 meters of the targeted area for <<1[%d/%d/%d]>>. Targets remaining in the area heal for an additional <<2>> over <<3[%d/%d/%d]>> seconds.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​sage_revivification

Revivification
12s3s cast30 m200100%

Telekinetic Throw

Hurls a volley of debris at the target, dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for the duration.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​sage_flurry

Telekinetic Throw
6s3s channelany100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bfs_african_a01
  • Material: head_twilek_bfs_african_a01_v03
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_twilek_bfs_non_a02
  • Material: hair_twilek_non_a02_v01_f
hair_twilek_bfs_non_a06
  • Material: hair_twilek_non_a06_v01_f
skincolor
(one of 3)
 skincolor_twilek_non_h03_p
     skincolor_twilek_non_h01_p
       skincolor_twilek_non_h02_p
        eyecolor
         eyecolor_twilek_non_h02_s
          facepaint
          (one of 2)
          makeup_twilek_non_c02_f
            tattoo_twilek_non_c07_f
              Body details
              SlotDetails
              chestchest_robe02_bfs_archetype
              • + chest_robe02_bfs_heavy_jk_a12_back
              • Material: chest_robe02_heavy_jk_a12c04_f
              bracerbracer_short_bfs_archetype
              • Material: bracer_short_heavy_jk_a12c04_u_v01
              handhand_glove_bfs_archetype
              • + hand_glove_bfs_heavy_jk_a12_forearm
              • Material: hand_glove_heavy_jk_a12c04_u
              waistwaist_belt_bfs_archetype
              • + waist_belt_bfs_heavy_jk_a12_back
              • + waist_belt_bfs_heavy_jk_a12_front
              • Material: waist_belt_heavy_jk_a12c04_u
              legleg_pant_bfs_archetype
              • Material: leg_pant_heavy_jk_a12c04_f_v02
              bootboot_tall_bfs_archetype
              • + boot_tall_bfs_heavy_jk_a12_shin
              • Material: boot_tall_heavy_jk_a12c04_u
              All NPCs with this appearance (8)