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Portrait

Jinatte the Merciless <Champion of the Dark Side>

Level 34 | Champion | Ranged


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Volley

FQN: abl.​exp.​dark_v_light.​caster.​voidzone.​repeated_barrage

Volley
18sinstant70 m80100%

Force Wave

FQN: abl.​exp.​dark_v_light.​caster.​aoe.​shockwave

Force Wave
15sinstantany60100%

Chain Lightning

FQN: abl.​exp.​dark_v_light.​caster.​chain.​chain_lightning

Chain Lightning
15s3s cast30 m50100%

Force Choke

Chokes a target, leaving them suspended in the air while the Warrior channels the ability. The target is stunned and takes kinetic damage over 6 seconds. NOTE - Balanced for Caster NPCs

FQN: abl.​exp.​dark_v_light.​caster.​stun.​force_choke_aoe

Force Choke
30s6s channel15 m48100%

Force Execution

FQN: abl.​exp.​dark_v_light.​caster.​cone.​aoe_cone_lightning

Force Execution
35s3s cast8 m45100%

Lightning Bolt

Hurls a bolt of lightning at the target, dealing <<1>> energy damage and slowing the target by 30% for 3 seconds. Replaces Lightning Strike.

FQN: abl.​exp.​dark_v_light.​caster.​flurry.​light_bolt

Lightning Bolt
6s1.5s cast10 m15100%

Flurry

FQN: abl.​exp.​dark_v_light.​melee.​flurry

Flurry
noneinstant4 m10100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 9420510347414138096

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_bloodsith_bfn_non_a11
  • Material: head_bloodsith_non_a11c01_f
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
faceface_ssmask02_bfn_archetype
  • Material: face_ssmask02_light_ss_tier_a01c01_u
hairhair_human_bfn_mtx_a06
  • Material: hair_human_mtx_a06_v01_u
skincolor[empty]
haircolor[empty]
eyecolor
 eyecolor_sith_non_h01_s
    complexioncomp_sith_non_sith02_02_f
      facepaintmakeup_human_non_c21_f
        agescar_human_non_c02_u
          Body details
          SlotDetails
          chestchest_tight_bfn_archetype
          • + chest_tight_bfn_light_ss_tier_a01_fabric
          • + chest_tight_bfn_light_ss_tier_a01_hooddown
          • + chest_tight_bfn_light_ss_tier_a01_hoodup
          • + chest_tight_bfn_light_ss_tier_a01_loin
          • + chest_tight_bfn_light_ss_tier_a01_shld
          • Material: chest_tight_light_ss_tier_a01c01_f
          bracerbracer_short_bfn_archetype
          • Material: bracer_short_light_ss_tier_a01c01_u_v02
          handhand_glove_bfn_archetype
          • Material: hand_glove_light_ss_tier_a01c01_u
          waistwaist_belt_bfn_archetype
          • + waist_belt_bfn_light_ss_tier_a01_back
          • + waist_belt_bfn_light_ss_tier_a01_front
          • Material: waist_belt_light_ss_tier_a01c01_u
          legleg_pant_bfn_archetype
          • Material: leg_pant_light_ss_tier_a01c01_u_v02
          bootboot_tall_bfn_archetype
          • + boot_tall_bfn_light_ss_tier_a01_shin
          • Material: boot_tall_light_ss_tier_a01c01_u
          All NPCs with this appearance (4)