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  8. vendor_schematics_basic_comm
Portrait

Lieutenant Trailik <Common Data Crystal Vendor>

Level 55 | Elite | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Vendor information
  • pkg.vendor.endgame.schematics.rank01
Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_asian_a03
  • Material: head_human_bmf_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bmf_archetype
  • + face_gehathair01_bmf_med_ge_a10_mic
  • + face_gehathair01_bmf_med_ge_a10_hair
  • Material: face_gehat01_med_ge_a10impofficer04_m_v01
facehair[no archetype]
  • + facehair_human_bmf_caucasian_a04_goatee
  • + facehair_human_bmf_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
haircolor
 haircolor_human_non_h03_p
    Body details
    SlotDetails
    chestchest_tight_bmf_archetype
    • + chest_tight_bmf_med_ge_a10_shld
    • + chest_tight_bmf_med_ge_a10_chest
    • + chest_tight_bmf_med_ge_a10_collar
    • Material: chest_tight_med_ge_a10impofficer04_m
    bracerbracer_short_bmf_archetype
    • Material: bracer_short_med_ge_a10impofficer04_u_v01
    handhand_glove_bmf_archetype
    • + hand_glove_bmf_med_ge_a10_wrist
    • Material: hand_glove_med_ge_a10impofficer04_u
    waistwaist_belt_bmf_archetype
    • + waist_belt_bmf_med_ge_a10_front
    • + waist_belt_bmf_med_ge_a10_back
    • Material: waist_belt_med_ge_a10impofficer04_u
    legleg_pant_bmf_archetype
    • Material: leg_pant_med_ge_a10impofficer04_m_v02
    bootboot_tall_bmf_archetype
    • + boot_tall_bmf_med_ge_a10_shin
    • Material: boot_tall_med_ge_a10impofficer04_u