1. NPCs
  2. location
  3. open_worlds
  4. class
  5. sith_sorcerer
  6. chapter_2
  7. thanaton_strikes_back
  8. lord_cineratus
Portrait

Lord Cineratus

Level 36 | Elite | Shadow Adept


Attributes

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Push

Deals kinetic damage, and pushes the target away from the caster. Does not stun or knock down the target.

FQN: abl.​npc.​ability.​force.​force_push_noknockdown

Force Push
15sinstant4 m90100%

Shadow Strike

FQN: abl.​npc.​ability.​force.​shadow_strike

Shadow Strike
6s1s cast4-30 m80100%

Maul

High damage melee attack that can only be used against incapacitated targets. Requires double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​maul

Maul
6sinstant4 m70100%

Surge

FQN: abl.​npc.​ability.​pole.​surge

Surge
60s1.5s cast4 m50100%

Electrocution

Electrocutes the target, dealing minor energy damage and stunning it for 2.5 seconds. NOTE - Balanced for Caster NPCs, due to the length of the stun.

FQN: abl.​npc.​ability.​force.​electrocution

Electrocution
45sinstant15 m50100%

Shock

Shocks the target for high energy damage.

FQN: abl.​npc.​ability.​force.​shock

Shock
6sinstant15 m30100%

Spinning Strikes

Strike out at all nearby enemies, dealing moderate damage to all targets within melee range each second. Requires a double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​spinning_strikes

Spinning Strikes
20s6s channel4 m20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Thrash

Strikes the target twice, dealing melee damage on both hits.

FQN: abl.​npc.​ability.​pole.​double_strike_single_target

Thrash
4.5sinstant4 m0150%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.lord_cineratus

Starts conversation: cnv.location.open_worlds.class.sith_sorcerer.chapter_2.event_and_finale.lord_cineratus

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a05
  • + hair_human_bmn_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
skincolor
 skincolor_human_non_h13_p
    haircolor
     haircolor_human_non_h01_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c09_m
          Body details
          SlotDetails
          chestchest_baggy_bmn_archetype
          • + chest_baggy_bmn_light_ss_a03_hooddown
          • + chest_baggy_bmn_light_ss_a03_tunic
          • Material: chest_baggy_light_ss_a03c02_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_light_ss_a03c02_u_v02
          handhand_gauntlet_bmn_archetype
          • Material: hand_gauntlet_light_ss_a03c02_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_light_ss_a03_front
          • + waist_belt_bmn_light_ss_a03_back
          • Material: waist_belt_light_ss_a03c02_u
          legleg_skirt_bmn_archetype
          • Material: leg_skirt_light_ss_a03c02_u_v02
          bootboot_tall_bmn_archetype
          • Material: boot_tall_light_ss_a03c02_u
          All NPCs with this appearance (3)