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  8. lord_draahg
Portrait

Lord Draahg

Level 44 | Elite | Boss


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Choke

Same as Force Choke, but targets the nearest companion character. NOTE - Balanced for Caster NPCs

FQN: abl.​npc.​ability.​force.​force_choke_companion

Force Choke
30s6s channel15 m1000100%

Ravage

Performs a series of saber attacks that deal <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding.

FQN: abl.​npc.​ability.​saber.​ravage

Ravage
30s3s channel4 m100100%

Smash

FQN: abl.​npc.​ability.​force.​smash

Smash
15sinstant4 m90100%

Surge

Strikes all nearby targets with the lightsaber, throwing them away from the caster and stunning them briefly.

FQN: abl.​npc.​ability.​saber.​surge

Surge
60sinstant4 m60100%

Sweeping Slash

Hits target within melee range in a frontal cone for moderate damage to each. Requires dual-wield melee weapons.

FQN: abl.​npc.​ability.​saber.​sweeping_slash

Sweeping Slash
9sinstant4 m30100%

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Vicious Slash
6sinstant4 m10100%

Battering Assault

Performs a series of quick melee attacks. Animation requires dual wield melee weapons.

FQN: abl.​npc.​ability.​saber.​dual_wield_assault

Battering Assault
4.5sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.lord_draahg

Starts conversation: cnv.location.open_worlds.class.sith_warrior.chapter_3.events.lord_drahhg

Loot information

Loot package: 11338780804967416408

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a05
  • + hair_human_bms_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h11_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c20_m
          facepainttattoo_human_non_sw04_u
            Body details
            SlotDetails
            chestchest_robe02_bms_archetype
            • + chest_robe02_bms_med_sw_a02_hooddown
            • + chest_robe02_bms_med_sw_a02_mid
            • Material: chest_robe02_med_sw_a02c03_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_med_sw_a02c03_u_v02
            handhand_gauntlet_bms_archetype
            • + hand_gauntlet_bms_med_sw_a02_forearm
            • Material: hand_gauntlet_med_sw_a02c03_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_med_sw_a02_back
            • + waist_belt_bms_med_sw_a02_front
            • Material: waist_belt_med_sw_a02c03_u
            legleg_pant_bms_archetype
            • Material: leg_pant_med_sw_a02c03_m_v02
            bootboot_tall_bms_archetype
            • Material: boot_tall_med_sw_a02c03_u
            All NPCs with this appearance (5)