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Portrait

Lord Renik

Level 48 | Elite | Warrior


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Shii-Cho Form

Enter a balanced Lightsaber form, reducing damage taken and increasing damage dealt. Reduces cooldowns of Force Scream, Force Crush (dot) and Force Push Random.

FQN: abl.​npc.​ability.​saber.​shii_cho_form

Shii-Cho Form
60sinstantany100100%

Force Scream

Blasts the target with a force-enhanced scream, dealing kinetic damage.

FQN: abl.​npc.​ability.​force.​force_scream

Force Scream
12sinstant15 m50100%

Force Push

Deals kinetic damage, and pushes the target away from the caster. Does not stun or knock down the target. Selects a random target from the nearby enemies.

FQN: abl.​npc.​ability.​force.​force_push_random

Force Push
30sinstant15 m25100%

Force Crush

Progressively slows the target from 60% to 10% movement speed over <<1[%d seconds/%d second/%d seconds]>> and deals <<3[%d/%d/%d]>> kinetic damage each second. At the end of the duration the target is crushed, and takes an additional <<2[%d/%d/%d]>> kinetic damage.

FQN: abl.​npc.​ability.​force.​force_crush_dot

Force Crush
21sinstant15 m10100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a03
  • Material: head_human_bms_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a13
  • + hair_human_bms_non_a13_ponytail
  • Material: hair_human_non_a13_v01_m
facehair[no archetype]
  • + 1006668 – not found
  • + 1312103 – not found
  • Material: facehair_human_non_a01_v01_m
skincolor
 skincolor_human_non_sithpro_h01_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_sith02_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_tightskin_bms_archetype
            • + chest_tightskin_bms_light_ss_a02_shaw
            • + chest_tightskin_bms_light_ss_a02_shld
            • + chest_tightskin_bms_light_ss_a02_hooddown
            • Material: chest_tightskin_light_ss_a02c03_m
            • Skin slot 1: chest_naked_asian_young_a01c01_bms
            • Skin color is hued into slot: 1
            bracerbracer_short_bms_archetype
            • Material: bracer_short_light_ss_a02c03_u_v02
            handhand_gauntlet_bms_archetype
            • + hand_gauntlet_bms_light_ss_a02_forearm
            • Material: hand_gauntlet_light_ss_a02c03_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_light_ss_a02_back
            • + waist_belt_bms_light_ss_a02_front
            • Material: waist_belt_light_ss_a02c03_u
            legleg_skirt_bms_archetype
            • Material: leg_skirt_light_ss_a02c03_u_v01
            bootboot_tall_bms_archetype
            • + boot_tall_bms_light_ss_a02_cuff
            • Material: boot_tall_light_ss_a02c03_u