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Portrait

Lord Zetha <Glowing Data Crystal Vendor>

Level 55 | Elite | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Vendor information
  • pkg.vendor.endgame.warrior.offset_rank02
  • pkg.vendor.endgame.all.dps.rank02
  • pkg.vendor.endgame.all.tank.rank02
Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a05
  • Material: head_human_bmn_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_swhelmet06_bmn_archetype
  • Material: face_swhelmet06_heavy_sw_tier_a03c01_u
hairhair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_sm_cyber04_front
  • + facehair_human_bmn_caucasian_sm_cyber04_top
  • + facehair_human_bmn_caucasian_sm_cyber04_bottom
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_human_non_h17_p
    haircolor[empty]
    eyecolor
     eyecolor_sith_non_h02_s
      complexioncomp_human_non_sitheyebrow19_02_m
        facepaint[empty]
        Body details
        SlotDetails
        chestchest_tight_bmn_archetype
        • + chest_tight_bmn_heavy_sw_tier_a03_loin
        • + chest_tight_bmn_heavy_sw_tier_a03_shld01
        • + chest_tight_bmn_heavy_sw_tier_a03_shld02
        • + chest_tight_bmn_heavy_sw_tier_a03_chest_plate
        • Material: chest_tight_heavy_sw_tier_a03c01_m
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_heavy_sw_tier_a03c01_u_v01
        handhand_glove_bmn_archetype
        • + hand_glove_bmn_heavy_sw_tier_a03_forearm
        • Material: hand_glove_heavy_sw_tier_a03c01_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_heavy_sw_tier_a03_back
        • + waist_belt_bmn_heavy_sw_tier_a03_front
        • Material: waist_belt_heavy_sw_tier_a03c01_u
        legleg_armor02_bmn_archetype
        • Material: leg_pant_heavy_sw_tier_a03c01_m_v01
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_heavy_sw_tier_a03_shin
        • Material: boot_tall_heavy_sw_tier_a03c01_u
        All NPCs with this appearance (2)