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Portrait

"Mad Akk" Geden

Level 38 | Champion | Shadow Adept


Attributes

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Push

Deals kinetic damage, and pushes the target away from the caster. Does not stun or knock down the target.

FQN: abl.​npc.​ability.​force.​force_push_noknockdown

Force Push
15sinstant4 m90100%

Shadow Strike

FQN: abl.​npc.​ability.​force.​shadow_strike

Shadow Strike
6s1s cast4-30 m80100%

Maul

High damage melee attack that can only be used against incapacitated targets. Requires double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​maul

Maul
6sinstant4 m70100%

Electrocution

Electrocutes the target, dealing minor energy damage and stunning it for 2.5 seconds. NOTE - Balanced for Caster NPCs, due to the length of the stun.

FQN: abl.​npc.​ability.​force.​electrocution

Electrocution
45sinstant15 m50100%

Surge

FQN: abl.​npc.​ability.​pole.​surge

Surge
60s1.5s cast4 m50100%

Shock

Shocks the target for high energy damage.

FQN: abl.​npc.​ability.​force.​shock

Shock
6sinstant15 m30100%

Spinning Strikes

Strike out at all nearby enemies, dealing moderate damage to all targets within melee range each second. Requires a double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​spinning_strikes

Spinning Strikes
20s6s channel4 m20100%

Thrash

Strikes the target twice, dealing melee damage on both hits.

FQN: abl.​npc.​ability.​pole.​double_strike_single_target

Thrash
4.5sinstant4 m0150%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 13416627872593885282

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a01
  • Material: head_rattataki_bms_african_a01c01
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_rattataki_african_h03_p
    eyecolor
     eyecolor_rattataki_non_h01_s
      complexioncomp_rattataki_non_c04_u
        facepainttattoo_rattataki_non_c11_m
          agescar_human_non_c09_u
            Body details
            SlotDetails
            chestchest_armor01_bms_archetype
            • + chest_armor01_bms_heavy_bh_a02_arm
            • + chest_armor01_bms_heavy_bh_a02_back
            • + chest_armor01_bms_heavy_bh_a02_shld
            • Material: chest_armor01_heavy_ge_a24mandalorian03_u
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_ge_a24mandalorian03_u_v01
            handhand_gauntlet_bms_archetype
            • + hand_gauntlet_bms_heavy_bh_a02_forearm
            • Material: hand_gauntlet_heavy_ge_a24mandalorian03_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_heavy_bh_a02_back
            • + waist_belt_bms_heavy_bh_a02_front
            • + waist_belt_bms_heavy_bh_a02_sling
            • Material: waist_belt_heavy_ge_a24mandalorian03_u
            legleg_armor01_bms_archetype
            • Material: leg_armor01_heavy_ge_a24mandalorian03_m_v01
            bootboot_tall_bms_archetype
            • + boot_tall_bms_heavy_bh_a02_shin
            • Material: boot_tall_heavy_ge_a24mandalorian03_u