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Portrait

Mandalorian Huntmaster

Level 55 | Elite | Solidifier


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Kick

Deliver a low blow to the target that deals kinetic damage.

FQN: abl.​npc.​ability.​unarmed.​dirty_kick_nostun

Kick
12sinstant4 m70100%

Carbonite Aura

FQN: abl.​npc.​ability.​tech.​carbonize_aura

Carbonite Aura
20s5s channel15 m50100%

Kolto Shell

FQN: abl.​npc.​ability.​tech.​kolto_shell

Kolto Shell
30sinstant30 m50150%

Armor Melt

FQN: abl.​npc.​ability.​tech.​armor_melt

Armor Melt
15sinstant10 m30100%

Sundering Assault

Deals weapon damage and reduces the target's armor by 4%. Stacks up to 5 times.

FQN: abl.​npc.​ability.​saber.​sundering_assault

Sundering Assault
4.5sinstant4 m30100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m0150%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4282593587422861087

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a06
  • + hair_human_bfn_non_a06_ponytail
  • Material: hair_human_non_a06_v01_f
facehair[no archetype]
  • + facehair_human_bfn_caucasian_sp_cyber02_glasses
  • Material: facehair_human_non_sp_cyber01_u
skincolor
 skincolor_human_african_h10_p
    haircolor
     haircolor_human_non_h13_p
      complexion
      (one of 2)
      comp_human_non_eyebrow09_f
        comp_human_non_eyebrow13_f
          ageage_non_non_mid01_f
            Body details
            SlotDetails
            chestchest_armor01_bfn_archetype
            • + chest_armor01_bfn_heavy_bh_a02_arm
            • + chest_armor01_bfn_heavy_bh_a02_back
            • + chest_armor01_bfn_heavy_bh_a02_shld
            • Material: chest_armor01_heavy_ge_a24mandalorian02_f
            bracerbracer_short_bfn_archetype
            • Material: bracer_short_heavy_ge_a24mandalorian01_u_v02
            handhand_gauntlet_bfn_archetype
            • + hand_gauntlet_bfn_heavy_bh_a02_forearm
            • Material: hand_gauntlet_heavy_ge_a24mandalorian02_u
            waistwaist_belt_bfn_archetype
            • + waist_belt_bfn_heavy_bh_a02_back
            • + waist_belt_bfn_heavy_bh_a02_front
            • + waist_belt_bfn_heavy_bh_a02_sling
            • Material: waist_belt_heavy_ge_a24mandalorian02_u
            legleg_armor01_bfn_archetype
            • Material: leg_armor01_heavy_ge_a24mandalorian01_f_v02
            bootboot_tall_bfn_archetype
            • + boot_tall_bfn_heavy_bh_a02_shin
            • Material: boot_tall_heavy_ge_a24mandalorian02_u