1. NPCs
  2. stronghold
  3. personnel
  4. flashpoint
  5. corellia
  6. jakir_halcyon
Portrait

Master Jakir Halcyon

Level 70 | Champion | Technician Canni


Attributes

Passives (7)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Shotgun Blast

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​shotgun_blast

Shotgun Blast
9sinstant10 m100100%

Tuneup

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​turret_buff

Tuneup
none6s channelany100100%

Tuneup

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​turret_buff_precast

Tuneup
20sinstantany99100%

[grapple_precast]

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​grapple_precast

[grapple_precast]
6sinstant300 m91100%

Grapple

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​grapple

Grapple
none1s cast5-30 m90100%

[shotgun_flurry]

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​shotgun_flurry

[shotgun_flurry]
2sinstant30 m20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a05_mustache
  • + facehair_human_bmn_caucasian_a05_goatee
  • Material: facehair_human_non_a05_v01_m
skincolor
 skincolor_human_asian_h06_p
    haircolor
     haircolor_human_non_h10_p
      eyecolor
       eyecolor_human_non_h02_s
        Body details
        SlotDetails
        chestchest_robe09_bmn_archetype
        • + chest_robe09_bmn_light_jw_mtx13_hoodup
        • + chest_robe09_bmn_light_jw_mtx13_loin
        • + chest_robe09_bmn_light_jw_mtx13_shoulder
        • Material: chest_robe09_light_jw_mtx13c01_u
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_light_jw_a06c02_u_v02
        handhand_gauntlet_bmn_archetype
        • Material: hand_gauntlet_light_jw_a06c02_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_light_jw_a06_front
        • Material: waist_belt_light_jw_a06c02_u
        legleg_pant_bmn_archetype
        • Material: leg_pant_med_jw_mtx05c01_u
        bootboot_tall_bmn_archetype
        • Material: boot_tall_light_jw_a06c02_u
        All NPCs with this appearance (2)