1. NPCs
  2. alliance
  3. camp
  4. observers
  5. mystery_observer_2
Portrait

Mystery Observer

Level 1-70 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_swhelmet12_bms_archetype
  • Material: face_swhelmet12_heavy_sw_vfx01c01_u
Body details
SlotDetails
chestchest_tight_bms_archetype
  • + chest_tight_bms_heavy_sw_mtx17_armor
  • + chest_tight_bms_heavy_sw_mtx17_arms
  • + chest_tight_bms_heavy_sw_mtx17_shoulder
  • Material: chest_tight_heavy_sw_mtx17c01_m
handhand_glove_bms_archetype
  • + hand_glove_bms_med_sw_a18_forearm
  • Material: hand_glove_med_sw_a18c01_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_light_ge_a98_front
  • + waist_belt_bms_light_ge_a98_sling
  • Material: waist_belt_light_ge_a98c01_u
legleg_skirtlegs_bms_archetype
  • Material: leg_skirtlegs_med_ge_mtx146c01_u
bootboot_tall_bms_archetype
  • + boot_tall_bms_heavy_sp_mtx08_shin
  • Material: boot_tall_heavy_sp_mtx08c01_u