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  10. battle_imperial_officer_v01_staged
Portrait

New Imperial Officer

Level 50 | Strong | Commander


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany500100%

Energy Shield

FQN: abl.​npc.​ability.​tech.​energy_shield

Energy Shield
1m 30sinstantany10070%

Orbital Bombardment

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbital Bombardment
20s3s cast30 m50100%

Coordination

FQN: abl.​npc.​ability.​buff.​coordination

Coordination
15sinstant15 m50100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 9297685537471040337

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_caucasian_npc01
  • Material: head_human_bmn_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc04
  • Material: head_human_bmn_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bmn_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
complexioncomp_human_non_eyebrow02_m
    Body details
    SlotDetails
    chestchest_tight_bmn_archetype
    • + chest_tight_bmn_med_ge_a10_collar
    • Material: chest_tight_med_ge_a10impofficer04_m
    bracerbracer_short_bmn_archetype
    • Material: bracer_short_med_ge_a10impofficer04_u_v01
    handhand_glove_bmn_archetype
    • + hand_glove_bmn_med_ge_a10_wrist
    • Material: hand_glove_med_ge_a10impofficer04_u
    waistwaist_belt_bmn_archetype
    • + waist_belt_bmn_med_ge_a10_front
    • Material: waist_belt_med_ge_a10impofficer04_u
    legleg_pant_bmn_archetype
    • Material: leg_pant_med_ge_a10impofficer04_m_v02
    bootboot_tall_bmn_archetype
    • + boot_tall_bmn_med_ge_a10_shin
    • Material: boot_tall_med_ge_a10impofficer04_u
    All NPCs with this appearance (4)