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Portrait

Nova Blade Pirate

Level 55 | Standard | Burstfire


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Flash Grenade

Lob a flash grenade that blinds your target and all nearby targets (within 5m) for 8 seconds. Blindness ends prematurely if an affected target is damaged, but cannot be broken in the first 2 seconds. Affects a maximum of 6 targets.

FQN: abl.​npc.​ability.​custom.​boss.​skavak.​flash_grenade

Flash Grenade
2m 0sinstant30 m1000100%

Sever Artery

Throws a knife at a random target within 30m, doing minor kinetic damage and causing the target to bleed for internal damage over several seconds.

FQN: abl.​npc.​ability.​tech.​sever_artery_random

Sever Artery
12sinstant30 m99050%

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m980100%

Thermal Grenade

Throw a thermal grenade at your target that deals heavy damage to target and adjacent targets.

FQN: abl.​npc.​ability.​tech.​thermal_grenade

Thermal Grenade
15sinstant30 m970100%

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​pistol.​blaster_whip

Blaster Whip
6sinstant4 m2100%

Charged Blast

Fire three powerful blasts at your target.

FQN: abl.​npc.​ability.​pistol.​burst

Charged Blast
6s1.5s cast30 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Flurry of Bolts

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​flurry_of_bolts

Flurry of Bolts
4.5sinstant30 m025%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 17963936940689377449

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_czerka_caucasian_a01c01_m
  • Eye material: eye_czerka_non_a01_c01
  • Skin color is hued into slot: 0
faceface_smeye01_bms_archetype
  • Material: face_smeye01_med_sm_a05c03_u
skincolor
 skincolor_human_non_h23_p
    complexioncomp_czerka_non_c01_u
      Body details
      SlotDetails
      chestchest_jacket_bms_archetype
      • + chest_jacket_bms_med_sm_a02_back
      • + chest_jacket_bms_med_sm_a02_neck
      • + chest_jacket_bms_med_sm_a02_collar
      • Material: chest_jacket_med_sm_a02c02_m
      handhand_gauntlet_bms_archetype
      • + hand_gauntlet_bms_med_sm_a02_back
      • Material: hand_gauntlet_med_sm_a02c02_u
      waistwaist_belt_bms_archetype
      • + waist_belt_bms_med_sm_a02_sling
      • + waist_belt_bms_med_sm_a02_back
      • Material: waist_belt_med_sm_a02c02_u
      legleg_pant_bms_archetype
      • Material: leg_pant_med_sm_a02c02_m_v02
      bootboot_tall_bms_archetype
      • + boot_tall_bms_med_sm_a02_cuff
      • Material: boot_tall_med_sm_a02c02_u
      All NPCs with this appearance (5)