1. NPCs
  2. daily_area
  3. ossus
  4. republic
  5. trainer
  6. crafting
  7. trainer_crafting_biochem
Portrait

Nurhito Yakori <Biochem (Crafting Trainer)>

Level 70 | Standard | Trainer


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Gives codex entry:

Biochem

Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Biochemists can reverse engineer their crafted implants and possibly discover new ways to improve implant creation. The gathering skill Bioanalysis provides crafting resources for Biochem.

Recommended Gathering Skills: Bioanalysis (Biochemical Samples and Compounds).

Recommended Mission Skills: Diplomacy (Medical Supplies).

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​biochem

Biochem
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a04
  • Material: head_zabrakrep_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_smhelmet20_bmn_archetype
  • + face_smhelmet20_bmn_sm_mtx07_goggles
  • Material: face_smhelmet20_med_sm_mtx07c01_u
hairhair_zabrakrep_bmn_non_a04_base
  • + hair_zabrakrep_bmn_non_a04_side
  • Material: hair_zabrakrep_asian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_non_h16_p
    eyecolor
     eyecolor_zabrak_non_h03_s
      complexioncomp_zabrak_non_c17_m
        facepainttattoo_zabrak_non_good01_u
          Body details
          SlotDetails
          chestchest_tight_bmn_archetype
          • + chest_tight_bmn_med_sm_mtx07_shoulder
          • + chest_tight_bmn_med_sm_mtx07_collar
          • + chest_tight_bmn_med_sm_mtx07_backpack
          • Material: chest_tight_med_sm_mtx07c01_u
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_med_sm_mtx07c01_u
          handhand_gauntlet_bmn_archetype
          • + hand_gauntlet_bmn_med_sm_mtx07_bracer
          • Material: hand_gauntlet_med_sm_mtx07c01_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_med_sm_mtx07_sling
          • + waist_belt_bmn_med_sm_mtx07_front
          • + waist_belt_bmn_med_sm_mtx07_back
          • Material: waist_belt_med_sm_mtx07c01_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_med_sm_mtx07c01_u
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_med_sm_mtx07_cover
          • Material: boot_tall_med_sm_mtx07c01_u