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Portrait

Officer Myrnad <Biochem (Crafting Trainer)>

Level 50 | Standard | Trainer


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Gives codex entry:

Biochem

Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Biochemists can reverse engineer their crafted implants and possibly discover new ways to improve implant creation. The gathering skill Bioanalysis provides crafting resources for Biochem.

Recommended Gathering Skills: Bioanalysis (Biochemical Samples and Compounds).

Recommended Mission Skills: Diplomacy (Medical Supplies).

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​biochem

Biochem
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a01
  • Material: head_human_bmf_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmf_non_a06
  • Material: hair_human_non_a06_v02_m
facehair[no archetype]
  • + facehair_human_bmf_caucasian_sm_cyber03_beard
  • + facehair_human_bmf_caucasian_sm_cyber03_bottom
  • Material: facehair_human_non_sm_cyber03_u
skincolor
 skincolor_human_non_h30_p
    haircolor
     haircolor_human_non_h05_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c20_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_baggy_bmf_archetype
            • + chest_baggy_bmf_med_ge_a02_collar
            • Material: chest_baggy_med_ge_a02repofficer01_m
            bracerbracer_short_bmf_archetype
            • Material: bracer_short_med_ge_a02repofficer01_u_v02
            handhand_glove_bmf_archetype
            • + hand_glove_bmf_med_ge_a02_cuff
            • Material: hand_glove_med_ge_a02repofficer01_u
            waistwaist_belt_bmf_archetype
            • Material: waist_belt_med_ge_a02repofficer01_u
            legleg_pant_bmf_archetype
            • Material: leg_pant_med_ge_a02repofficer01_m_v02
            bootboot_tall_bmf_archetype
            • + boot_tall_bmf_med_ge_a02_cuff
            • Material: boot_tall_med_ge_a02repofficer01_u