1. NPCs
  2. location
  3. alderaan
  4. mob
  5. humanoid
  6. organa
  7. organa_patrolman
Portrait

Organa Patrolman

Level 30-31 | Standard | Burstfire


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​pistol.​blaster_whip

Blaster Whip
6sinstant4 m2100%

Charged Blast

Fire three powerful blasts at your target.

FQN: abl.​npc.​ability.​pistol.​burst

Charged Blast
6s1.5s cast30 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Flurry of Bolts

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​flurry_of_bolts

Flurry of Bolts
4.5sinstant30 m025%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bmn_archetype
  • Material: face_gehelmet09_heavy_ge_a16military02_u
hairhair_human_bmn_non_a10
  • Material: hair_human_non_a10_v01_m
facehair
(one of 3)
[no archetype]
  • + 1143433 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1143435 – not found
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h19_p
     skincolor_human_asian_h08_p
       skincolor_human_non_h18_p
         skincolor_human_non_h17_p
          haircolor
          (one of 4)
           haircolor_human_non_h11_p
             haircolor_human_non_h06_p
               haircolor_human_non_h02_p
                 haircolor_human_non_h10_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c25_m
                      comp_human_non_c01_m
                        comp_human_non_c16_m
                          comp_human_non_c22_m
                            Body details
                            SlotDetails
                            chestchest_baggy_bmn_archetype
                            • + chest_baggy_bmn_heavy_ge_a16_loin
                            • Material: chest_baggy_heavy_ge_a16military02_m
                            bracerbracer_short_bmn_archetype
                            • Material: bracer_short_heavy_ge_a16military02_u_v02
                            handhand_gauntlet_bmn_archetype
                            • Material: hand_gauntlet_heavy_ge_a16military02_u
                            waistwaist_belt_bmn_archetype
                            • Material: waist_belt_heavy_ge_a16military02_u
                            legleg_pant_bmn_archetype
                            • Material: leg_pant_heavy_ge_a16military02_m_v02
                            bootboot_tall_bmn_archetype
                            • + boot_tall_bmn_heavy_ge_a16_shin
                            • Material: boot_tall_heavy_ge_a16military02_u
                            All NPCs with this appearance (8)