1. NPCs
  2. location
  3. alderaan
  4. mob
  5. humanoid
  6. organa
  7. pallista_technician
Portrait

Organa Technician

Level 28-29 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bma_caucasian_a01
  • Material: head_human_bma_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a05
  • Material: head_human_bma_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a06
  • Material: head_human_bma_caucasian_a06c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_geheadband02_bma_archetype
  • Material: face_geheadband02_med_ge_a30primative01_u
hair
(one of 4)
hair_human_bma_non_a04
  • + hair_human_bma_non_a04_longlength
  • + hair_human_bma_non_a04_length
  • Material: hair_human_non_a04_v01_m
hair_human_bma_non_a02
  • + hair_human_bma_non_a02_back
  • Material: hair_human_non_a02_v01_m
hair_human_bma_non_a04
  • + hair_human_bma_non_a04_length
  • Material: hair_human_non_a04_v01_m
hair_human_bma_non_a02
  • Material: hair_human_non_a02_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bma_caucasian_a01_goatee
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bma_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bma_caucasian_a01_chops
  • Material: facehair_human_non_a01_v01_m
skincolor
(one of 3)
 skincolor_human_non_h32_p
     skincolor_human_non_h36_p
       skincolor_human_non_h34_p
        haircolor
        (one of 4)
         haircolor_human_non_h12_p
           haircolor_human_non_h02_p
             haircolor_human_non_h04_p
               haircolor_human_non_h10_p
                eyecolor
                (one of 3)
                 eyecolor_human_non_h02_s
                   eyecolor_human_non_h05_s
                     eyecolor_human_non_h01_s
                      complexion
                      (one of 3)
                      comp_human_non_c05_m
                        comp_human_non_c08_m
                          comp_human_non_c29_m
                            Body details
                            SlotDetails
                            chest
                            (one of 3)
                            chest_tight_bma_archetype
                            • Material: chest_tight_med_ge_a07repcitizen01_m
                            chest_tight_bma_archetype
                            • + chest_tight_bma_med_ge_a07_shld
                            • Material: chest_tight_med_ge_a07repcitizen03_m
                            chest_tight_bma_archetype
                            • + chest_tight_bma_med_ge_a07_chest
                            • + chest_tight_bma_med_ge_a07_loin
                            • Material: chest_tight_med_ge_a07repcitizen05_m
                            bracerbracer_short_bma_archetype
                            • Material: bracer_short_med_ge_a07repcitizen01_u_v02
                            hand
                            (one of 2)
                            hand_glove_bma_archetype
                            • Material: hand_gauntlet_med_ge_a07repcitizen02_u
                            hand_naked_bma_archetype
                            • Material: hand_naked_caucasian_young_a01c01_bma
                            • Skin slot 0: hand_naked_caucasian_young_a01c01_bma
                            • Skin color is hued into slot: 0
                            waistwaist_belt_bma_archetype
                            • + waist_belt_bma_med_ge_a07_front
                            • Material: waist_belt_med_ge_a07repcitizen01_u
                            leg
                            (one of 2)
                            leg_pant_bma_archetype
                            • Material: leg_pant_med_ge_a07repcitizen01_m_v02
                            leg_pant_bma_archetype
                            • Material: leg_pant_med_ge_a07repcitizen02_m_v02
                            boot
                            (one of 2)
                            boot_tall_bma_archetype
                            • + boot_tall_bma_med_ge_a07_cuff
                            • Material: boot_tall_med_ge_a07repcitizen01_u
                            boot_tall_bma_archetype
                            • Material: boot_tall_med_ge_a07repcitizen04_u
                            All NPCs with this appearance (5)