1. NPCs
  2. operation
  3. oricon
  4. palace
  5. enemy
  6. difficulty_1
  7. trash
  8. honor_guard_medium
Portrait

Palace Watchman

Level 55 | Champion | Dread Forces Champion


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Shadow Strike

FQN: abl.​operation.​oricon.​palace.​trash.​honor_guard_medium.​shadow_strike

Shadow Strike
6s1s cast4-30 m900100%

Mind Trap

Traps the target's mind, leaving it bewildered and unable to act for 60 seconds. Damage will break the effect prematurely. This ability is only usable in stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time. Cannot be used on droids.

FQN: abl.​operation.​oricon.​palace.​trash.​honor_guard_medium.​mind_trap

Mind Trap
15s1.5s cast10 m600100%

Double Strike

Attacks two targets in melee range for moderate damage.

FQN: abl.​operation.​oricon.​palace.​trash.​honor_guard_medium.​double_strike

Double Strike
4.5sinstant4 m500100%

Electrocution

Electrocutes the target, dealing minor energy damage and stunning it for 2.5 seconds. NOTE - Balanced for Caster NPCs, due to the length of the stun.

FQN: abl.​operation.​oricon.​palace.​trash.​honor_guard_medium.​electrocution

Electrocution
45sinstant15 m300100%

Maul

High damage melee attack that can only be used against incapacitated targets. Requires double-bladed lightsaber.

FQN: abl.​operation.​oricon.​palace.​trash.​honor_guard_medium.​maul

Maul
6sinstant4 m200100%

Shock

Shocks the target for high energy damage.

FQN: abl.​operation.​oricon.​palace.​trash.​honor_guard_medium.​shock

Shock
6sinstant15 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​operation.​oricon.​palace.​trash.​honor_guard_medium.​flurry

Melee Attack
1.5sinstant4 m50100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 14290228455992073617

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_gemask08a_bmn_archetype
  • Material: face_gemask08_med_ge_tier_a02c01_u
Body details
SlotDetails
chestchest_baggy_bmn_archetype
  • + chest_baggy_bmn_med_ge_tier_a02_hooddown
  • + chest_baggy_bmn_med_ge_tier_a02_hoodup
  • + chest_baggy_bmn_med_ge_tier_a02_loin
  • + chest_baggy_bmn_med_ge_tier_a02_shaw
  • Material: chest_baggy_med_ge_tier_a02c01_u
handhand_gauntlet_bmn_archetype
  • + hand_gauntlet_bmn_med_ge_tier_a02_forearm
  • Material: hand_gauntlet_med_ge_tier_a02c01_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_med_ge_tier_a02_front
  • + waist_belt_bmn_med_ge_tier_a02_back
  • Material: waist_belt_med_ge_tier_a02c01_u
legleg_pant_bmn_archetype
  • Material: leg_pant_med_ge_tier_a02c01_u_v01
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_med_ge_tier_a02_shin
  • Material: boot_tall_med_ge_tier_a02c01_u
All NPCs with this appearance (2)