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  7. panteer_queensguard
Portrait

Panteer Queensguard

Level 31 | Strong | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_npc01
  • Material: head_human_bmn_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc03
  • Material: head_human_bmn_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc04
  • Material: head_human_bmn_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc05
  • Material: head_human_bmn_caucasian_npc05
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet16_bmn_archetype
  • + face_gehelmet16_bmn_heavy_ge_a16_forehead
  • Material: face_gehelmet16_heavy_ge_a17military02_u
skincolor
 skincolor_human_non_h31_p
    eyecolor
     eyecolor_human_non_h02_s
      complexion
      (one of 4)
      comp_human_non_c17_m
        comp_human_non_c18_m
          comp_human_non_c11_m
            comp_human_non_c20_m
              Body details
              SlotDetails
              chestchest_baggy_bmn_archetype
              • + chest_baggy_bmn_med_ge_a17_chest
              • Material: chest_baggy_med_ge_a17military02_m
              handhand_glove_bmn_archetype
              • Material: hand_glove_med_ge_a17military02_u
              waistwaist_belt_bmn_archetype
              • + waist_belt_bmn_med_ge_a17_front
              • Material: waist_belt_med_ge_a17military02_u
              legleg_pant_bmn_archetype
              • Material: leg_pant_med_ge_a17military02_m_v02
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_med_ge_a17_knee
              • Material: boot_tall_med_ge_a17military02_u