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Portrait

Pirate Bodyguard

Level 24-31 | Weak | Duelist


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Hilt Strike

Hilt strike that stuns the target briefly. Will not stun if used by Standard/Weak mobs.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Hilt Strike
30sinstant4 m50100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_african_a02
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a01
  • Material: head_human_bmn_non_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a13
  • + hair_human_bmn_non_a13_ponytail
  • Material: hair_human_non_a13_v01_m
hair_human_bmn_african_a01
  • Material: hair_human_african_a01_v01_m
hair_human_bmn_non_a08_mohawk
  • Material: hair_human_non_a08_v01_m
facehair
(one of 4)
[no archetype]
  • + facehair_human_bmn_caucasian_a03_chops
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a04_goatee
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a01_mustache
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • Material: facehair_human_non_a02_v01_m
skincolor
(one of 3)
 skincolor_human_non_h03_p
     skincolor_human_african_h04_p
       skincolor_human_african_h11_p
        haircolor
        (one of 4)
         haircolor_human_non_h09_p
           haircolor_human_non_h01_p
             haircolor_human_non_h04_p
               haircolor_human_non_h10_p
                eyecolor
                 eyecolor_human_non_h02_s
                  complexion
                  (one of 3)
                  comp_human_non_eyebrow05_m
                    comp_human_non_c02_m
                      comp_human_non_c08_m
                        Body details
                        SlotDetails
                        chest
                        (one of 2)
                        chest_baggy_bmn_archetype
                        • + chest_baggy_bmn_heavy_ge_a16_loin
                        • + chest_baggy_bmn_heavy_ge_a16_plate
                        • + chest_baggy_bmn_heavy_ge_a16_back
                        • Material: chest_baggy_heavy_ge_a16military03_m
                        chest_baggy_bmn_archetype
                        • + chest_baggy_bmn_heavy_ge_a16_back
                        • Material: chest_baggy_heavy_ge_a16military03_m
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_heavy_ge_a16military03_u_v02
                        hand
                        (one of 2)
                        hand_gauntlet_bmn_archetype
                        • + hand_gauntlet_bmn_heavy_ge_a16_forearm
                        • Material: hand_gauntlet_heavy_ge_a16military03_u
                        hand_gauntlet_bmn_archetype
                        • Material: hand_gauntlet_heavy_ge_a16military03_u
                        waistwaist_belt_bmn_archetype
                        • + waist_belt_bmn_heavy_ge_a16_front
                        • + waist_belt_bmn_heavy_ge_a16_back
                        • Material: waist_belt_heavy_ge_a16military03_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_heavy_ge_a16military03_m_v01
                        bootboot_tall_bmn_archetype
                        • + boot_tall_bmn_heavy_ge_a16_shin
                        • Material: boot_tall_heavy_ge_a16military03_u