1. NPCs
  2. location
  3. belsavis
  4. mob
  5. humanoid
  6. escaped_prisoners
  7. rattataki_doombrand
Portrait

Rattataki Doombrand

Level 41-42 | Elite | Staff Master


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sever Artery

Throws a knife at a random target within 30m, doing minor kinetic damage and causing the target to bleed for internal damage over several seconds.

FQN: abl.​npc.​ability.​tech.​sever_artery_random

Sever Artery
12sinstant30 m200100%

Charged Weapon

FQN: abl.​npc.​ability.​tech.​charged_staff

Charged Weapon
60sinstantany150100%

Surge

FQN: abl.​npc.​ability.​pole.​surge

Surge
60s1.5s cast4 m60100%

Double Strike

Attacks two targets in melee range for moderate damage.

FQN: abl.​npc.​ability.​pole.​double_strike

Double Strike
4.5sinstant4 m40100%

Spinning Strikes

Strike out at all nearby enemies, dealing moderate damage to all targets within melee range each second. Requires a double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​spinning_strikes

Spinning Strikes
20s6s channel4 m20100%

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 5914657649499330137

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_asian_a01
  • Material: head_rattataki_bms_asian_a01c01
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a02
  • Material: head_rattataki_bms_asian_a02c01
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a03
  • Material: head_rattataki_bms_asian_a03c01
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a04
  • Material: head_rattataki_bms_asian_a04c01
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
eyecolor
(one of 3)
 eyecolor_rattataki_non_h01_s
     eyecolor_rattataki_non_h02_s
       eyecolor_rattataki_non_h03_s
        complexion
        (one of 4)
        comp_rattataki_non_c17_u
          comp_rattataki_non_c18_u
            comp_rattataki_non_c19_u
              comp_rattataki_non_c20_u
                facepaint
                (one of 4)
                tattoo_rattataki_non_c05_m
                  tattoo_rattataki_non_c06_u
                    tattoo_rattataki_non_c08_m
                      tattoo_rattataki_non_c09_m
                        age
                        (one of 2)
                        age_non_non_none_u
                          age_non_non_mid01_m
                            Body details
                            SlotDetails
                            chestchest_jacket_bms_archetype
                            • + chest_jacket_bms_med_ge_a31_scarf
                            • + chest_jacket_bms_med_ge_a31_arm
                            • Material: chest_jacket_med_ge_a31tribal04_m
                            bracerbracer_short_bms_archetype
                            • Material: bracer_short_med_ge_a31tribal04_u_v01
                            handhand_glove_bms_archetype
                            • + hand_glove_bms_med_ge_a31_forearm
                            • Material: hand_glove_med_ge_a31tribal04_u
                            waistwaist_belt_bms_archetype
                            • + waist_belt_bms_med_ge_a31_back
                            • + waist_belt_bms_med_ge_a31_front
                            • Material: waist_belt_med_ge_a31tribal03_u
                            legleg_pant_bms_archetype
                            • Material: leg_pant_med_ge_a31tribal04_m_v01
                            bootboot_tall_bms_archetype
                            • + boot_tall_bms_med_ge_a31_shin
                            • Material: boot_tall_med_ge_a31tribal04_u
                            All NPCs with this appearance (3)