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Portrait

Regulator Weapons Lieutenant

Level 54-55 | Strong | Brainwasher


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Spice Rush

FQN: abl.​npc.​ability.​buff.​spice_rush

Spice Rush
5m 0sinstantany150100%

Interrogation Probe

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Interrogation Probe
20sinstant30 m130100%

Induce Hallucination

FQN: abl.​npc.​ability.​tech.​induce_hallucination

Induce Hallucination
15sinstant30 m100100%

Toxic Dart

Fires a toxic dart at the target causing damage over 12 seconds. This is a weak DoT on a short cooldown.

FQN: abl.​npc.​ability.​tech.​toxic_dart

Toxic Dart
18sinstant30 m90100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a04
  • Material: head_zabrakimp_bms_african_a04c01
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet38_bms_archetype
  • Material: face_gehelmet38_med_ge_a52protector01_u
skincolor[empty]
complexion[empty]
ageage_non_non_mid01_m
    Body details
    SlotDetails
    chestchest_tight_bms_archetype
    • + chest_tight_bms_heavy_tr_a02_plate
    • + chest_tight_bms_heavy_tr_a02_back
    • + chest_tight_bms_heavy_tr_a02_shld
    • Material: chest_tight_heavy_ge_a03reptrooper02_m
    bracerbracer_short_bms_archetype
    • Material: bracer_short_med_ge_a39mercsoldier01_u_v01
    handhand_gauntlet_bms_archetype
    • + hand_gauntlet_bms_med_ge_a39_forearm
    • Material: hand_gauntlet_med_ge_a39mercsoldier01_u
    waistwaist_belt_bms_archetype
    • + waist_belt_bms_med_ge_a19_back
    • Material: waist_belt_med_ge_a19mercenary03_u
    legleg_armor02_bms_archetype
    • Material: leg_armor02_heavy_ge_a04reptrooper01_m_v02
    bootboot_tall_bms_archetype
    • Material: boot_tall_med_ge_a39mercsoldier01_u