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Portrait

Republic Deadeye

Level 80 | Standard | Sniper


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m3050%

Snipe

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Snipe
12s3s cast30 m30100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast30 m0150%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809, 2482300085211428960

Metadata

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_twilek_bmn_caucasian_a01
  • Material: head_twilek_bmn_caucasian_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_twilek_non_h01_p
    eyecolor
     eyecolor_twilek_non_h07_s
      complexioncomp_twilek_non_c11_m
        facepainttattoo_twilek_non_good03_m
          agescar_twilek_non_c16_u
            Body details
            SlotDetails
            chestchest_tight_bmn_archetype
            • + chest_tight_bmn_med_tr_a01_collar
            • + chest_tight_bmn_med_tr_a01_pocket
            • + chest_tight_bmn_med_ge_a01_back
            • Material: chest_tight_med_ge_a01repsoldier05_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_ge_a01repsoldier05_u_v02
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_med_tr_a01_front
            • Material: hand_gauntlet_med_ge_a01repsoldier05_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_med_tr_a01_back
            • + waist_belt_bmn_med_tr_a01_front
            • Material: waist_belt_med_ge_a01repsoldier05_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_ge_a01repsoldier05_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_med_tr_a01_shin
            • Material: boot_tall_med_ge_a01repsoldier05_u
            3D model
            Facial details
            SlotDetails
            headhead_human_bfb_caucasian_a02
            • Material: head_zabrakrep_caucasian_a02c01_f
            • Eye material: eye_human_non_a01_c01
            • Skin color is hued into slot: 0
            faceface_trhelmet01_bfb_archetype
            • + face_trhelmet01_bfb_med_tr_a01_antenna
            • Material: face_gehelmet30_med_ge_a01repsoldier05_u
            skincolor
             skincolor_zabrak_non_h01_p
              eyecolor
               eyecolor_zabrak_non_h04_s
                complexioncomp_zabrak_non_c32_f
                  agescar_human_non_c05_u
                    Body details
                    SlotDetails
                    chestchest_tight_bfb_archetype
                    • + chest_tight_bfb_med_tr_a01_collar
                    • + chest_tight_bfb_med_tr_a01_pocket
                    • + chest_tight_bfb_med_ge_a01_back
                    • Material: chest_tight_med_ge_a01repsoldier05_f
                    bracerbracer_short_bfb_archetype
                    • Material: bracer_short_med_ge_a01repsoldier05_u_v02
                    handhand_gauntlet_bfb_archetype
                    • + hand_gauntlet_bfb_med_tr_a01_front
                    • Material: hand_gauntlet_med_ge_a01repsoldier05_u
                    waistwaist_belt_bfb_archetype
                    • + waist_belt_bfb_med_tr_a01_back
                    • + waist_belt_bfb_med_tr_a01_front
                    • Material: waist_belt_med_ge_a01repsoldier05_u
                    legleg_pant_bfb_archetype
                    • Material: leg_pant_med_ge_a01repsoldier05_f_v02
                    bootboot_tall_bfb_archetype
                    • + boot_tall_bfb_med_tr_a01_shin
                    • Material: boot_tall_med_ge_a01repsoldier05_u