1. NPCs
  2. flashpoint
  3. elom
  4. shared
  5. trash
  6. imperial
  7. rep_strong_melee_1
Portrait

Republic Assault Specialist

Level 80 | Elite | Jedi Sentinel


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Saber Throw

Throws the main-hand lightsaber at a distant target, inflicting moderate damage.

FQN: abl.​npc.​ability.​saber.​saber_throw

Saber Throw
30sinstant8-30 m200100%

Force Pull

Pulls the target towards the caster. Interrupts any action the target is currently engaged in. Does not work against targets in cover.

FQN: abl.​npc.​ability.​force.​force_pull

Force Pull
15sinstant8-30 m190100%

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​npc.​ability.​force.​force_leap

Force Leap
30sinstant8-30 m150100%

Whirling Assault

Hits enemies within melee range inflicting moderate damage to each.

FQN: abl.​npc.​ability.​saber.​whirling_assault

Whirling Assault
20sinstant4 m120100%

Sundering Strike

FQN: abl.​npc.​ability.​saber.​sundering_strike

Sundering Strike
4.5sinstant4 m90100%

Battering Assault

Performs a series of quick melee attacks. Animation requires dual wield melee weapons.

FQN: abl.​npc.​ability.​saber.​dual_wield_assault

Battering Assault
4.5sinstant4 m80100%

[blade_storm]

FQN: abl.​npc.​ability.​force.​blade_storm

[blade_storm]
12sinstant15 m70100%

Saber Ward

Increases chance to parry, dodge or deflect incoming attacks by 30% for 9 seconds. Jedi VFX theme.

FQN: abl.​npc.​ability.​saber.​saber_ward_jk

Saber Ward
3m 0sinstantany60100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 15112775836113072233, 2482300085211428960

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_cathar_bfb_non_a01
  • Material: head_cathar_non_a01c01_f
  • Eye material: eye_cathar_non_a01c01_f
  • Skin color is hued into slot: 0
skincolor
 skincolor_cathar_non_h12_p
    eyecolor
     eyecolor_cathar_non_h07_s
      complexioncomp_cathar_non_c10_u
        facepaintpattern_cathar_non_c01_u
          age[empty]
          Body details
          SlotDetails
          chestchest_trenchtight_bfb_archetype
          • + chest_trenchtight_bfb_med_jw_mtx05_arms
          • + chest_trenchtight_bfb_med_jw_mtx05_hoodup
          • Material: chest_trenchtight_med_jw_mtx05c01_u
          bracerbracer_short_bfb_archetype
          • Material: bracer_short_med_jw_mtx05c01_u
          handhand_gauntlet_bfb_archetype
          • + hand_gauntlet_bfb_med_jw_mtx05_cover
          • Material: hand_gauntlet_med_jw_mtx05c01_u
          waistwaist_belt_bfb_archetype
          • + waist_belt_bfb_med_jw_mtx05_front
          • + waist_belt_bfb_med_jw_mtx05_back
          • Material: waist_belt_med_jw_mtx05c01_u
          legleg_pant_bfb_archetype
          • Material: leg_pant_med_jw_mtx05c01_u
          bootboot_tall_bfb_archetype
          • + boot_tall_bfb_med_jw_mtx05_pads
          • Material: boot_tall_med_jw_mtx05c01_u
          All NPCs with this appearance (2)