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Portrait

Republic Recruit

Level 80 | Standard | Field Medic


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m70125%

Sleep Dart

Puts the target to sleep for 8 seconds. Damage will break the effect prematurely. NOTE - Balanced for Caster NPCs. This version will target a random companion character.

FQN: abl.​npc.​ability.​tech.​sleep_dart_cc

Sleep Dart
60sinstant30 m70150%

Offensive Tactics

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensive Tactics
60sinstantany70100%

Med Scan

FQN: abl.​npc.​ability.​tech.​medicine

Med Scan
4.5s3s cast15 m30150%

Advanced Kolto Pack

FQN: abl.​npc.​ability.​tech.​kolto_pack

Advanced Kolto Pack
15s1.5s cast30 m30100%

Kolto Probe

FQN: abl.​npc.​ability.​tech.​kolto_probe

Kolto Probe
4.5s1.5s cast30 m30125%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​diversion

Smoke Grenade
30sinstant30 m30150%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809, 2482300085211428960

Metadata

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bmf_african_npc01
  • Material: head_human_bmf_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet04_bmf_archetype
  • + face_gehelmet04_bmf_med_ge_a02_antenna
  • Material: face_gehelmet04_med_ge_a02repofficer03_u
complexioncomp_human_non_c01_m
    Body details
    SlotDetails
    chestchest_baggy_bmf_archetype
    • + chest_baggy_bmf_med_ge_a02_strap
    • Material: chest_baggy_med_ge_a02repofficer03_m
    bracerbracer_short_bmf_archetype
    • Material: bracer_short_med_ge_a02repofficer03_u_v02
    handhand_glove_bmf_archetype
    • + hand_glove_bmf_med_ge_a02_cuff
    • Material: hand_glove_med_ge_a02repofficer03_u
    waistwaist_belt_bmf_archetype
    • Material: waist_belt_med_ge_a02repofficer03_u
    legleg_pant_bmf_archetype
    • Material: leg_pant_med_ge_a02repofficer03_m_v02
    bootboot_tall_bmf_archetype
    • + boot_tall_bmf_med_ge_a02_cuff
    • Material: boot_tall_med_ge_a02repofficer03_u
    3D model
    Facial details
    SlotDetails
    headhead_twilek_bfn_african_a01
    • Material: head_twilek_bfn_african_a01_v03
    • Material 1: eye_human_non_a01_c01
    • Skin color is hued into slot: 0
    faceface_gehelmet04_bfn_archetype
    • + face_gehelmet04_bfn_med_ge_a02_antenna
    • Material: face_gehelmet04_med_ge_a02repofficer03_u
    skincolor
     skincolor_twilek_non_h06_p
      complexioncomp_twilek_non_c05_f
        facepainttattoo_twilek_non_c03_u
          agescar_twilek_non_c08_u
            Body details
            SlotDetails
            chestchest_baggy_bfn_archetype
            • + chest_baggy_bfn_med_ge_a02_collar
            • + chest_baggy_bfn_med_ge_a02_strap
            • + chest_baggy_bfn_med_ge_a02_shld
            • Material: chest_baggy_med_ge_a02repofficer03_f
            bracerbracer_short_bfn_archetype
            • Material: bracer_short_med_ge_a02repofficer03_u_v02
            handhand_glove_bfn_archetype
            • + hand_glove_bfn_med_ge_a02_cuff
            • Material: hand_glove_med_ge_a02repofficer03_u
            waistwaist_belt_bfn_archetype
            • Material: waist_belt_med_ge_a02repofficer03_u
            legleg_pant_bfn_archetype
            • Material: leg_pant_med_ge_a02repofficer03_f_v02
            bootboot_tall_bfn_archetype
            • + boot_tall_bfn_med_ge_a02_cuff
            • Material: boot_tall_med_ge_a02repofficer03_u