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  8. republic_adrenal_captain
Portrait

Republic Adrenal Captain

Level 36-37 | Strong | Cover Agent


Attributes

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Headshot

Fires a shot at the target's head that deals heavy damage. Only works against a vulnerable (blinded/stunned) target.

FQN: abl.​npc.​ability.​pistol.​headshot

Headshot
15sinstant30 m120100%

Take Portable Cover

Drops a portable cover generator, increasing your defense against targets in your cone of cover. Lasts 10 minutes.

FQN: abl.​npc.​ability.​tech.​take_portable_cover

Take Portable Cover
6sinstant30 m100100%

Terminate

FQN: abl.​npc.​ability.​rifle.​snipe_caster_knockdown

Terminate
40s3s cast30 m90100%

Flash Bang

FQN: abl.​npc.​ability.​tech.​flash_bang

Flash Bang
60sinstant4 m50100%

Explosive Probe

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Explosive Probe
30s2s cast30 m40100%

Impulse

FQN: abl.​npc.​ability.​tech.​cover_pulse

Impulse
15sinstant6 m30100%

Thermal Grenade

Throw a thermal grenade at your target that deals heavy damage to target and adjacent targets. This version has a minimum range, and was given a shorter cooldown to compensate.

FQN: abl.​npc.​ability.​tech.​thermal_grenade_minimum_range

Thermal Grenade
12sinstant10-30 m20100%

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Rifle Shot
3sinstant30 m10100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 17397920283006820794

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bms_caucasian_a01
  • Material: head_twilek_bms_caucasian_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask02_bms_archetype
  • Material: face_gemask02_med_ge_a02repofficer04_u
skincolor
 skincolor_twilek_non_h03_p
    eyecolor
     eyecolor_twilek_non_h03_s
      complexioncomp_twilek_non_c07_m
        facepaint
        (one of 2)
        tattoo_twilek_non_c05_u
          tattoo_twilek_non_c06_u
            Body details
            SlotDetails
            chestchest_baggy_bms_archetype
            • + chest_baggy_bms_med_ge_a02_collar
            • + chest_baggy_bms_med_ge_a02_strap
            • + chest_baggy_bms_med_ge_a02_shld
            • Material: chest_baggy_med_ge_a02repofficer04_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_med_ge_a02repofficer04_u_v02
            handhand_glove_bms_archetype
            • + hand_glove_bms_med_ge_a02_cuff
            • Material: hand_glove_med_ge_a02repofficer04_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_med_ge_a02_back
            • + waist_belt_bms_med_ge_a02_front
            • Material: waist_belt_med_ge_a02repofficer04_u
            legleg_pant_bms_archetype
            • Material: leg_pant_med_ge_a02repofficer04_m_v02
            bootboot_tall_bms_archetype
            • + boot_tall_bms_med_ge_a02_cuff
            • Material: boot_tall_med_ge_a02repofficer04_u