1. NPCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. republic_advance_gunner
Portrait

Republic Advance Gunner

Level 47-48 | Strong | Heavy Gunner


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Full Auto

Fires a continuous stream of bolts that deal heavy damage spread across 4 seconds. Requires abl.npc.rifle.reload Requires rifle or cannon. Requires Ammo pool and Reload ability.

FQN: abl.​npc.​ability.​rifle.​full_auto_ammo

Full Auto
9s4s channel30 m5070%

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m. Requires abl.npc.ability.rifle.reload Requires rifle. Intended for humanoid.ranged.base with ammo pool.

FQN: abl.​npc.​ability.​rifle.​explosive_round_ammo

Explosive Round
noneinstant30 m5030%

Reload

Loads half an ammo bar. Enough to fire off a single ammo-consuming ability. Requires either a Rifle or a Cannon.

FQN: abl.​npc.​ability.​rifle.​reload

Reload
9s1.5s castany0200%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_duros_bmn_non_a01
  • Material: head_duros_bmn_non_a01_v01
  • Eye material: eye_duros_non_a01_c01
head_duros_bmn_non_a01
  • Material: head_duros_bmn_non_a01_v02
  • Eye material: eye_duros_non_a01_c01
Body details
SlotDetails
chestchest_trencharmor_bmn_archetype
  • + chest_trencharmor_bmn_heavy_tr_a06_shld
  • + chest_trencharmor_bmn_heavy_tr_a06_loin
  • + chest_trencharmor_bmn_heavy_tr_a06_back
  • Material: chest_trencharmor_heavy_ge_a06reptrooper01_u
bracerbracer_short_bmn_archetype
  • Material: bracer_short_heavy_ge_a06reptrooper01_u_v01
handhand_gauntlet_bmn_archetype
  • + hand_gauntlet_bmn_heavy_tr_a06_forearm
  • Material: hand_gauntlet_heavy_ge_a06reptrooper01_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_heavy_tr_a06_back
  • + waist_belt_bmn_heavy_tr_a06_front
  • Material: waist_belt_heavy_ge_a06reptrooper01_u
legleg_pant_bmn_archetype
  • Material: leg_pant_heavy_ge_a06reptrooper01_u_v01
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_tr_a06_shin
  • Material: boot_tall_heavy_ge_a06reptrooper01_u
All NPCs with this appearance (3)