1. NPCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. republic_camp_guardian
Portrait

Republic Camp Guardian

Level 47-48 | Standard | Holo Slicer


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Holo Decoys

FQN: abl.​npc.​ability.​buff.​evasion_holo

Holo Decoys
3m 0sinstantany1100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bmn_asian_a01
  • Material: head_twilek_bmn_asian_a01_v02
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
(one of 3)
 skincolor_twilek_non_h05_p
     skincolor_twilek_non_h03_p
       skincolor_twilek_non_h07_p
        eyecolor
         eyecolor_twilek_non_h07_s
          facepaint
          (one of 2)
          tattoo_twilek_non_c04_u
            facepaint_non_non_none_u
              Body details
              SlotDetails
              chestchest_tight_bmn_archetype
              • + chest_tight_bmn_med_tr_a01_collar
              • + chest_tight_bmn_med_tr_a01_pocket
              • Material: chest_tight_med_ge_a01repsoldier04_m
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_med_ge_a01repsoldier04_u_v02
              handhand_gauntlet_bmn_archetype
              • Material: hand_gauntlet_med_ge_a01repsoldier04_u
              waistwaist_belt_bmn_archetype
              • + waist_belt_bmn_med_tr_a01_front
              • Material: waist_belt_med_ge_a01repsoldier04_u
              legleg_pant_bmn_archetype
              • Material: leg_pant_med_ge_a01repsoldier04_m_v02
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_med_tr_a01_shin
              • Material: boot_tall_med_ge_a01repsoldier04_u