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  3. belsavis
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  5. bounty_hunter
  6. a_thousand_pardons
  7. republic_mercenary_f
Portrait

Republic Mercenary

Level 43 | Weak | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 11374072855052089651

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a03
  • Material: head_zabrakrep_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakrep_bmn_non_a07
  • Material: hair_zabrak_non_a07_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_non_h21_p
    haircolor
     haircolor_human_non_h03_p
      eyecolor
       eyecolor_zabrak_non_h02_s
        complexioncomp_zabrak_non_c16_m
          facepainttattoo_zabrak_non_good05_u
            ageage_non_non_mid01_m
              Body details
              SlotDetails
              chestchest_baggy_bmn_archetype
              • + chest_baggy_bmn_med_ge_a02_collar
              • + chest_baggy_bmn_med_ge_a02_strap
              • + chest_baggy_bmn_med_ge_a02_shld
              • Material: chest_baggy_med_ge_a02repofficer02_m
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_med_ge_a02repofficer02_u_v01
              handhand_glove_bmn_archetype
              • + hand_glove_bmn_med_ge_a02_cuff
              • Material: hand_glove_med_ge_a02repofficer02_u
              waistwaist_belt_bmn_archetype
              • + waist_belt_bmn_med_ge_a02_back
              • + waist_belt_bmn_med_ge_a02_front
              • Material: waist_belt_med_ge_a02repofficer02_u
              legleg_pant_bmn_archetype
              • Material: leg_pant_med_ge_a02repofficer02_m_v02
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_med_ge_a02_cuff
              • Material: boot_tall_med_ge_a02repofficer02_u