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  3. hoth
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  5. humanoid
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  7. republic_commander
Portrait

Republic Officer

Level 37-38 | Elite | Commander


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energy Shield

FQN: abl.​npc.​ability.​tech.​energy_shield

Energy Shield
1m 30sinstantany10070%

Coordination

FQN: abl.​npc.​ability.​buff.​coordination

Coordination
15sinstant15 m50100%

Orbital Bombardment

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbital Bombardment
20s3s cast30 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4282593587422861087

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc03
  • Material: head_human_bmn_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc06
  • Material: head_human_bmn_caucasian_npc06
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc05
  • Material: head_human_bmn_caucasian_npc05
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet07_bmn_archetype
  • + face_gehelmet07_bmn_med_ge_a01_goggles
  • Material: face_gehelmet07_med_ge_a01repsoldier03_u
hairhair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
skincolor
(one of 4)
 skincolor_human_non_h31_p
     skincolor_human_non_h25_p
       skincolor_human_non_h27_p
         skincolor_human_non_h29_p
          haircolor
           haircolor_human_non_h04_p
            eyecolor
            (one of 2)
             eyecolor_human_non_h04_s
               eyecolor_human_non_h03_s
                complexion
                (one of 4)
                comp_human_non_c06_m
                  comp_human_non_c07_m
                    comp_human_non_c20_m
                      comp_human_non_c02_m
                        Body details
                        SlotDetails
                        chestchest_baggy_bmn_archetype
                        • + chest_baggy_bmn_med_ge_a02_collar
                        • + chest_baggy_bmn_med_ge_a02_strap
                        • Material: chest_baggy_med_ge_a02repofficer01_m
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_med_ge_a02repofficer01_u_v02
                        handhand_glove_bmn_archetype
                        • + hand_glove_bmn_med_ge_a02_cuff
                        • Material: hand_glove_med_ge_a02repofficer01_u
                        waistwaist_belt_bmn_archetype
                        • + waist_belt_bmn_med_ge_a02_back
                        • + waist_belt_bmn_med_ge_a02_front
                        • Material: waist_belt_med_ge_a02repofficer01_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_med_ge_a02repofficer01_m_v02
                        bootboot_tall_bmn_archetype
                        • + boot_tall_bmn_med_ge_a02_cuff
                        • Material: boot_tall_med_ge_a02repofficer01_u
                        All NPCs with this appearance (2)