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  10. republic_officer_ranged_v01
Portrait

Republic Officer

Level 50 | Strong | Commander


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany500100%

Energy Shield

FQN: abl.​npc.​ability.​tech.​energy_shield

Energy Shield
1m 30sinstantany10070%

Orbital Bombardment

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbital Bombardment
20s3s cast30 m50100%

Coordination

FQN: abl.​npc.​ability.​buff.​coordination

Coordination
15sinstant15 m50100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 9297685537471040337

Metadata

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a05
  • + hair_human_bmn_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmn_caucasian_a03_goatee
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h33_p
     skincolor_human_non_h25_p
      haircolor
       haircolor_human_non_h14_p
        eyecolor
         eyecolor_human_non_h02_s
          complexioncomp_human_non_c07_m
            Body details
            SlotDetails
            chest
            (one of 2)
            chest_baggy_bmn_archetype
            • + chest_baggy_bmn_med_ge_a02_collar
            • + chest_baggy_bmn_med_ge_a02_strap
            • Material: chest_baggy_med_ge_a02repofficer01_m
            chest_baggy_bmn_archetype
            • + chest_baggy_bmn_med_ge_a02_collar
            • Material: chest_baggy_med_ge_a02repofficer01_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_ge_a02repofficer01_u_v02
            handhand_glove_bmn_archetype
            • Material: hand_glove_med_ge_a02repofficer01_u
            waistwaist_belt_bmn_archetype
            • Material: waist_belt_med_ge_a02repofficer01_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_ge_a02repofficer01_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_med_ge_a02_cuff
            • Material: boot_tall_med_ge_a02repofficer01_u
            All NPCs with this appearance (2)
            3D model
            Facial details
            SlotDetails
            headhead_human_bmn_african_a02
            • Material: head_human_bmn_african_a02c01
            • Eye material: eye_human_non_a01_c01
            • Skin color is hued into slot: 0
            hair
            (one of 2)
            hair_human_bmn_non_a07
            • Material: hair_human_non_a07_v01_m
            hair_human_bmn_non_a12
            • Material: hair_human_non_a12_v01_m
            skincolor
            (one of 2)
             skincolor_human_non_h11_p
               skincolor_human_non_h02_p
                haircolor
                 haircolor_human_non_h04_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexioncomp_human_non_c22_m
                      Body details
                      SlotDetails
                      chest
                      (one of 2)
                      chest_baggy_bmn_archetype
                      • + chest_baggy_bmn_med_ge_a02_collar
                      • + chest_baggy_bmn_med_ge_a02_strap
                      • Material: chest_baggy_med_ge_a02repofficer01_m
                      chest_baggy_bmn_archetype
                      • + chest_baggy_bmn_med_ge_a02_collar
                      • Material: chest_baggy_med_ge_a02repofficer01_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_med_ge_a02repofficer01_u_v02
                      handhand_glove_bmn_archetype
                      • Material: hand_glove_med_ge_a02repofficer01_u
                      waistwaist_belt_bmn_archetype
                      • Material: waist_belt_med_ge_a02repofficer01_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_med_ge_a02repofficer01_m_v02
                      bootboot_tall_bmn_archetype
                      • + boot_tall_bmn_med_ge_a02_cuff
                      • Material: boot_tall_med_ge_a02repofficer01_u
                      All NPCs with this appearance (2)