1. NPCs
  2. event
  3. pirate_onslaught
  4. republic
  5. mobs
  6. standard_scout_01
Portrait

Republic Scout

Level 70 | Standard | Spotter


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m1000100%

Laze Target

FQN: abl.​npc.​ability.​tech.​laze_target

Laze Target
20sinstant30 m990100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bfn_asian_a01
  • Material: head_human_asian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_asian_a02
  • Material: head_human_asian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_asian_a03
  • Material: head_human_asian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_asian_a04
  • Material: head_human_asian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
(one of 4)
 skincolor_human_non_h13_p
     skincolor_human_non_h14_p
       skincolor_human_non_h15_p
         skincolor_human_non_h16_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h10_p
               haircolor_human_non_h14_p
                 haircolor_human_non_h01_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c01_f
                      comp_human_non_c01_f
                        comp_human_non_c07_f
                          comp_human_non_c20_f
                            facepaint
                            (one of 4)
                            makeup_human_non_c05_f
                              makeup_human_non_c06_f
                                makeup_human_non_c07_f
                                  makeup_human_non_c08_f
                                    Body details
                                    SlotDetails
                                    chestchest_tight_bfn_archetype
                                    • + chest_tight_bfn_med_ge_a15_back
                                    • + chest_tight_bfn_med_ge_a15_chest
                                    • + chest_tight_bfn_med_ge_a15_hoodup
                                    • Material: chest_tight_med_ge_a15mercenary02_f
                                    bracerbracer_short_bfn_archetype
                                    • Material: bracer_short_med_ge_a15mercenary02_u_v02
                                    handhand_glove_bfn_archetype
                                    • + hand_glove_bfn_med_ge_a15_forearm
                                    • Material: hand_glove_med_ge_a15mercenary02_u
                                    waistwaist_belt_bfn_archetype
                                    • + waist_belt_bfn_med_ge_a15_front
                                    • + waist_belt_bfn_med_ge_a15_back
                                    • + waist_belt_bfn_med_ge_a15_sling
                                    • Material: waist_belt_med_ge_a15mercenary02_u
                                    legleg_pant_bfn_archetype
                                    • Material: leg_pant_med_ge_a15mercenary02_f_v02
                                    bootboot_tall_bfn_archetype
                                    • + boot_tall_bfn_med_ge_a15_shin
                                    • Material: boot_tall_med_ge_a15mercenary02_u