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Portrait

Republic Security Officer

Level 48-50 | Strong | Patriot


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Offensive Tactics

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensive Tactics
60sinstantany50100%

Cryo Grenade

FQN: abl.​npc.​ability.​tech.​cryo_grenade_random

Cryo Grenade
25sinstant30 m50100%

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m. Requires abl.npc.ability.rifle.reload Requires rifle. Intended for humanoid.ranged.base with ammo pool.

FQN: abl.​npc.​ability.​rifle.​explosive_round_ammo

Explosive Round
noneinstant30 m20100%

Reload

Loads half an ammo bar. Enough to fire off a single ammo-consuming ability. Requires either a Rifle or a Cannon.

FQN: abl.​npc.​ability.​rifle.​reload

Reload
9s1.5s castany0200%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m070%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_npc05
  • Material: head_human_bms_caucasian_npc05
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bms_non_a09
  • Material: hair_human_non_a09_v01_m
hair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h33_p
       skincolor_human_non_h27_p
        haircolor
        (one of 3)
         haircolor_human_non_h06_p
           haircolor_human_non_h11_p
             haircolor_human_non_h02_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 3)
                comp_human_non_c22_m
                  comp_human_non_c20_m
                    comp_human_non_c28_m
                      Body details
                      SlotDetails
                      chestchest_baggy_bms_archetype
                      • + chest_baggy_bms_med_ge_a02_collar
                      • + chest_baggy_bms_med_ge_a02_strap
                      • + chest_baggy_bms_med_ge_a02_shld
                      • Material: chest_baggy_med_ge_a02repofficer04_m
                      bracerbracer_short_bms_archetype
                      • Material: bracer_short_med_ge_a02repofficer04_u_v02
                      handhand_glove_bms_archetype
                      • + hand_glove_bms_med_ge_a02_cuff
                      • Material: hand_glove_med_ge_a02repofficer04_u
                      waistwaist_belt_bms_archetype
                      • + waist_belt_bms_med_ge_a02_back
                      • + waist_belt_bms_med_ge_a02_front
                      • Material: waist_belt_med_ge_a02repofficer04_u
                      legleg_pant_bms_archetype
                      • Material: leg_pant_med_ge_a02repofficer04_m_v02
                      bootboot_tall_bms_archetype
                      • + boot_tall_bms_med_ge_a02_cuff
                      • Material: boot_tall_med_ge_a02repofficer04_u
                      All NPCs with this appearance (2)