1. NPCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. republic_siege_trooper
Portrait

Republic Siege Trooper

Level 48-50 | Elite | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4282593587422861087

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bms_non_a04
  • Material: hair_human_non_a04_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
skincolor
(one of 3)
 skincolor_mirialan_non_h04_p
     skincolor_mirialan_non_h05_p
       skincolor_mirialan_non_h08_p
        haircolor
        (one of 2)
         haircolor_human_non_h06_p
           haircolor_human_non_h14_p
            eyecolor
             eyecolor_mirialan_non_h07_s
              complexioncomp_human_non_c21_m
                facepaint
                (one of 3)
                tattoo_mirialan_non_c01_u
                  tattoo_mirialan_non_c03_u
                    tattoo_mirialan_non_c05_u
                      Body details
                      SlotDetails
                      chestchest_tight_bms_archetype
                      • + chest_tight_bms_heavy_tr_a02_back
                      • + chest_tight_bms_heavy_tr_a02_plate
                      • + chest_tight_bms_heavy_tr_a02_shld
                      • Material: chest_tight_heavy_ge_a03reptrooper02_m
                      bracerbracer_short_bms_archetype
                      • Material: bracer_short_heavy_ge_a03reptrooper02_u_v02
                      handhand_glove_bms_archetype
                      • + hand_glove_bms_heavy_tr_a02_bracer
                      • Material: hand_glove_heavy_ge_a03reptrooper02_u
                      waistwaist_belt_bms_archetype
                      • + waist_belt_bms_heavy_tr_a02_back
                      • + waist_belt_bms_heavy_tr_a02_front
                      • Material: waist_belt_heavy_ge_a03reptrooper02_u
                      legleg_armor02_bms_archetype
                      • Material: leg_armor02_heavy_ge_a03reptrooper02_m_v02
                      bootboot_tall_bms_archetype
                      • + boot_tall_bms_heavy_tr_a02_shin
                      • Material: boot_tall_heavy_ge_a03reptrooper02_u
                      All NPCs with this appearance (2)