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  7. republic_soldier_rathari_2
Portrait

Republic Soldier

Level 18 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 17397920283006820794

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
face
(one of 2)
face_gehelmet09_bmn_archetype
  • + face_gehelmet09_bmn_med_ge_a01_visor
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
face_gehelmet09_bmn_archetype
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
skincolor
 skincolor_human_non_h25_p
    eyecolor
     eyecolor_human_non_h02_s
      complexioncomp_human_non_c07_m
        Body details
        SlotDetails
        chest
        (one of 3)
        chest_armor01_bmn_archetype
        • + chest_armor01_bmn_heavy_bh_a02_back
        • Material: chest_armor01_heavy_bh_a02c01_u
        chest_tight_bmn_archetype
        • + chest_tight_bmn_med_tr_a01_collar
        • + chest_tight_bmn_med_ge_a01_back
        • Material: chest_tight_med_ge_a01repsoldier02_m
        chest_tight_bmn_archetype
        • + chest_tight_bmn_med_ge_a01_back
        • Material: chest_tight_med_ge_a01repsoldier02_m
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_med_ge_a01repsoldier02_u_v01
        hand
        (one of 2)
        hand_gauntlet_bmn_archetype
        • Material: hand_gauntlet_med_ge_a01repsoldier02_u
        hand_naked_bmn_archetype
        • Material: hand_naked_caucasian_young_a01c01_bmn
        • Skin slot 0: hand_naked_caucasian_young_a01c01_bmn
        • Skin color is hued into slot: 0
        waist
        (one of 2)
        waist_belt_bmn_archetype
        • + waist_belt_bmn_med_tr_a01_front
        • Material: waist_belt_med_ge_a01repsoldier02_u
        waist_belt_bmn_archetype
        • Material: waist_belt_med_ge_a01repsoldier02_u
        legleg_pant_bmn_archetype
        • Material: leg_pant_med_ge_a01repsoldier02_m_v01
        boot
        (one of 2)
        boot_tall_bmn_archetype
        • + 1002284 – not found
        • + 1143073 – not found
        • Material: boot_tall_med_ge_a01repsoldier02_u
        boot_tall_bmn_archetype
        • Material: boot_tall_med_ge_a01repsoldier02_u
        All NPCs with this appearance (6)