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Portrait

Republic Taskmaster

Level 75 | Elite | Heavy Gunner


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m. Requires abl.npc.ability.rifle.reload Requires rifle. Intended for humanoid.ranged.base with ammo pool.

FQN: abl.​npc.​ability.​rifle.​explosive_round_ammo

Explosive Round
noneinstant30 m5030%

Full Auto

Fires a continuous stream of bolts that deal heavy damage spread across 4 seconds. Requires abl.npc.rifle.reload Requires rifle or cannon. Requires Ammo pool and Reload ability.

FQN: abl.​npc.​ability.​rifle.​full_auto_ammo

Full Auto
9s4s channel30 m5070%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Reload

Loads half an ammo bar. Enough to fire off a single ammo-consuming ability. Requires either a Rifle or a Cannon.

FQN: abl.​npc.​ability.​rifle.​reload

Reload
9s1.5s castany0200%

Interaction

Loot information

Loot package: 18178874269227814262, 11646715184987308609

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_pcnautolan_bmf_b04
  • + head_pcnautolan_bmf_a04_strap
  • Material: head_nautolan_bmf_pc_a02c01
  • Eye material: eye_nautolan_pc_a01c01
  • Skin color is hued into slot: 0
faceface_trhelmet15_bmf_archetype
  • Material: face_trhelmet15_heavy_tr_tier_a03c01_u
eyecolor
 eyecolor_pcnautolan_non_h03_s
    complexioncomp_nautolan_non_c03_sith01_u
      facepaintfacepaint_nautolan_non_c04_c_u
        age[empty]
        Body details
        SlotDetails
        chestchest_trencharmor_bmf_archetype
        • + chest_trencharmor_bmf_heavy_tr_tier_a03_gear
        • + chest_trencharmor_bmf_heavy_tr_tier_a03_shld
        • Material: chest_trencharmor_heavy_tr_tier_a03c01_m
        bracerbracer_short_bmf_archetype
        • Material: bracer_short_heavy_tr_tier_a03c01_u_v02
        handhand_gauntlet_bmf_archetype
        • + hand_gauntlet_bmf_heavy_tr_tier_a03_forearm
        • Material: hand_gauntlet_heavy_tr_tier_a03c01_u
        waistwaist_belt_bmf_archetype
        • + waist_belt_bmf_heavy_tr_tier_a03_back
        • + waist_belt_bmf_heavy_tr_tier_a03_front
        • Material: waist_belt_heavy_tr_tier_a03c01_u
        legleg_armor02_bmf_archetype
        • Material: leg_armor02_heavy_tr_tier_a03c01_m_v01
        bootboot_tall_bmf_archetype
        • + boot_tall_bmf_heavy_tr_tier_a03_cover
        • Material: boot_tall_heavy_tr_tier_a03c01_u