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  9. republic_trooper_ranged_staged
Portrait

Republic Trooper

Level 60 | Standard | Soldier


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Suppressive Fire

This NPC ability sprays a cone of fire in front of the caster dealing damage to up to 3 targets.

FQN: abl.​npc.​ability.​rifle.​suppressive_fire

Suppressive Fire
15s4.5s channel15 m900100%

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Rifle Shot
3sinstant30 m900100%

Ambush

FQN: abl.​npc.​ability.​rifle.​ambush

Ambush
12s2.5s cast30 m900100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 3224642912720145310

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet01_bmn_archetype
  • + face_trhelmet01_bmn_med_tr_a01_antenna
  • Material: face_gehelmet30_med_ge_a01repsoldier05_u
skincolor
 skincolor_human_non_h18_p
    complexioncomp_human_non_c01_m
      Body details
      SlotDetails
      chestchest_tight_bmn_archetype
      • + chest_tight_bmn_med_tr_a01_collar
      • + chest_tight_bmn_med_tr_a01_pocket
      • + chest_tight_bmn_med_ge_a01_back
      • Material: chest_tight_med_ge_a01repsoldier05_m
      bracerbracer_short_bmn_archetype
      • Material: bracer_short_med_ge_a01repsoldier05_u_v02
      handhand_gauntlet_bmn_archetype
      • + hand_gauntlet_bmn_med_tr_a01_front
      • Material: hand_gauntlet_med_ge_a01repsoldier05_u
      waistwaist_belt_bmn_archetype
      • + waist_belt_bmn_med_tr_a01_back
      • + waist_belt_bmn_med_tr_a01_front
      • Material: waist_belt_med_ge_a01repsoldier05_u
      legleg_pant_bmn_archetype
      • Material: leg_pant_med_ge_a01repsoldier04_m_v01
      bootboot_tall_bmn_archetype
      • + boot_tall_bmn_med_tr_a01_shin
      • Material: boot_tall_med_ge_a01repsoldier05_u
      All NPCs with this appearance (8)